You must have this mod installed: Moddb.com
You can make it run in your mod though, but it's a bit complicated if you're new to Battlefield 2 modding.
You must have this mod installed: Moddb.com
You can make it run in your mod though, but it's a bit complicated if you're new to Battlefield 2 modding.
Nothing at all, just some kits where missing and i added them back.
Sorry about that. File updated, see if they appear now.
I think it's a Portuguese dubbing addon
You don't need to apologise dude, i understand your point of view.
Anyway, I'd want to apologise for this mess, next time i upload a file here in Moddb, i'll make sure it is in the right place.
There is no map section, here. Maps are in addons section aswell, so if you find it better, you can always specify the addon type by clicking on the links on the right corner of the site "weapon model" for an example.
That's very strange, for me the renamer is working normally, but just in case, always make a backup of the map you are going to rename.
Edit: I just used the tool to rename a vanilla map to "map_test" on another pc and it worked as it was intended to, i even checked the files to see if there was anything not there but also no file was missing, i even played it and no static was missing too.
I don't see it that way, a lot of people pass by addons aswell, so it is probably easier to find it here than in files. That's why i've uploaded it in the addons section.
Thanks for the info! I've updated the file.
Hmm, i managed to port EoD and PR maps several times to other mods with no problem, but i always kept them in separate zip files. Maybe PR have omitted some objects or vegitation from EoD.
To run these maps in other mod, you've gotta have some knowledge in modding battlefield 2. Try searching it on google how to convert maps from other mods and you may find something explaining that correctly, the thing is, your specific mod doesn't have the eod objects necessary to function the map, so the game crashes on 15%. You'll need objects, effects, statics, vegitation and so on.
Thanks for pointing out. i updated the file, however, the AI Commander keeps spamming orders for some reason, i still don't know how to fix that.
Thanks! I hope you all enjoy it.
I'll look into that, hopefully i can navmesh the incoming maps from the next update, but there is already a person in the FH2 discord server that makes navmesh for maps
That project it's getting awesome, nice work!
Unfortnately, i wasn't able to navmesh 3 other maps because the editor kept crashing, but i'll keep trying, maybe i can find out what is causing that, who knows.
UPDATE: Turns out some collision meshes were missing, i put them in the objects folder and now i managed to generate the pathfinding.
I'll upload the next 3 maps in a pack here in Moddb.
Yeah, but i think all the SP support for that mod now is unofficial, because the devs are more focused on multiplayer.
Negative, you must have the FH2 mod as it says in the description.
It is another one with similar name but a bit larger than this.
Becker1535.
joined
This member has provided no bio about themself...