• Register

Location: London, England | Hobbies: Films, Games, Politics, History, Science | YouTube Account: www.youtube.com/jinrenegade

RSS My Blogs

3D Art Dump #1 - Helmets, Weapons, Clothing

Benjin Blog

Hello all! My name is Benjin and I am a 3D artist who has been modding Total War games since 2017, although mostly for Total War: ROME II - In fact you may know me as the modder behind AAA: Generals series of mods. I recently joined the Age of Bronze team to work on a variety of 3D assets, though at the moment my efforts are focused on equipment. I joined the team late last year, and since then my work has featured prominently in the 1.7 update, with much more to come down the line!

Since joining the team I've produced a fair amount of content, and I and the rest of the team thought it would be a good idea to share some stand-alone renders of some of this, giving a more detailed look at the art going into Age of Bronze. This selection includes both content already in the mod, as well as a number of pieces that will be coming in future updates. With my work I try and follow the Creative Assembly's own art style and technique as close as possible, and wherever there are gaps in archaeological records I try and make a feasible interpretation as to how an item may have looked and functioned. My tools of the trade are Autodesk Maya, Pixologic zBrush, Substance Painter, Adobe Photoshop, and Marmoset Toolbag.

In the near future I aim to complete all of the more difficult, high priority assets (e.g. torso armours, ornate helmets, more clothing etc) for all characters to make use of, and after that to move onto environment pieces (including buildings and ships). Until then, I hope you guys like the work I'm producing so far!

To see the rest of the images in the art dump, check out the image gallery above.

AoB Showcase SeaPeoples LateHelm

AoB Showcase Hittite Tunic 1 Sle

AoB Showcase Aegean Weapon Sword 1

To see the rest of the images in the art dump, check out the image gallery above.

Star Wars: Ascendancy - Imperial Remnant Trailer

Benjin Blog

So, it's been 4 years since I posted a blog about anything on my ModDB profile, that's quite a long time. I haven't really felt the need to post anything on here, until now, where I've discovered that creating blogs can show off your learning process and help accumulate your previous thoughts into one place; it can act as a reminder for yourself on what to do and what not to do sometimes. The last time I made a blog post, I was working on a Battlefield 2142 mod (Northern Excursion. The mod planned to add an entirely new faction which wasn't in the original game, yet keep the same feeling as the vanilla game) which didn't really go anywhere in the end, but the process allowed me to teach myself how to use software such as Adobe Photoshop/After Effects, Autodesk Maya etc. And, since that, I am now at university studying 3D Animation and hope to end up, somewhere in the near future, in games development.

Lately, during my summer holiday after my first year at university (absolutely mental stuff, I'm really happy that I'm a part of this course, I've decided to take up a mini-job for the Star Wars: Ascendancy team (who are friends of mine, and the same people who made the Empire at War mod "Thrawn's Revenge/Imperial Civil War"); make a faction trailer showing off the Imperial Remnant. Instead of just showing off a bunch of boring old gameplay for about a minute, we've decided to give this one a bit of narrative. The trailer is narrated by a guy named Zach "UnassumingWhiteGuy" Johnson, who "assumes" the role of an unnamed, upper-class sounding, English accented, high-ranking Imperial officer. It starts off showing the old Galactic Empire, shows off the shift in territories across the Star Wars galaxy (which does not look good for the Imperial Remnant, since they start losing a lot of territory after Episode VI: Return of the Jedi) and ends with the belief that he will restore order to the galaxy himself by crushing all of the warring Remnant warlords who are trying to claim the Imperial throne for themselves.

For the section where I had to show the shift in territory, Corey originally wanted me to show off a bit of gameplay where the New Republic faction destroy an Imperial Remnant fleet, but I decided to go the distance a bit and create a completely lore-accurate, 3D, galactic territorial map of the Star Wars galaxy (from the years 4ABY - 18ABY, where 18ABY is just a prediction of what the future holds for the present Imperial Remnant if they keep on losing their territory). Creating the map itself required quite a bit of research, and was a massive file (to see the whole thing, you had to zoom out to the point where the quality was resized to about 12.5% of what it was. The dimensions for the thing were roughl 7000x7000 pixels), but it wasn't that hard to do, it just takes up a lot of your time. To animate the map, I used Adobe After Effects and quite a few custom plug-ins (e.g. VIDEO COPILOT's Element 3D, Optical Flares and a few more). Below is a still from within the first 5 seconds of the 16 second animation. All in all, it took about 2 weeks to create the animation just for 15 seconds of the trailer.

In total, there were 102 layers used for this animation (not all running/rendering at the same time, of course). I don't know how many particles there are (from the galaxy), but there are a lot. When I decided to start doing my final render of this thing, it took roughly 6 minutes to render just one frame when all of the particles, individual image layers (territory colours), video files (the animated 360 logos, which I also used in After Effects and rendered before rendering the animation) and adjustment layers (e.g. the motion blur) were running in the timeline (so, that means only 10 frames were rendered for the video in one hour, a total of 400 frames (for the frames which took the longest time rendering)) where I couldn't just render the whole 700-ish frames in one night, but over a number of nights where I wasn't using the computer to do things during the day.

This is not the only animation that I have been working on for the trailer; there is one other, which comes near the end, and it's also 3D, using a bit of Autodesk Maya to create the models I need. Thanks to my time at university this year, I have been able to pick up a lot of 3D skills to create things I wasn't sure I was even capable of doing before. It is much better than the 2D animated logos I did previously for them on the Thrawn's Revenge/Imperial Civil War mod for Empire at War (if you want to see those, click on this link and then click on one of the links in the description). Once the trailer has been uploaded, I will create another blog previewing the video also with an attached link to where it was officially uploaded first (most likely the Star Wars: Ascendancy mod page).

Thanks for reading,

Ben "Jinz" Pratt

Battlefield 2142 Mod Intro - Work In Progress #3

Benjin Blog

This is the first 0:50 seconds of the video I'm making for the Extreme Realism mod, its still WIP and is coming along perfectly. The final results will have PIP videos of battles/images of events on the left and right and the video may run just a little bit slower so viewers can have time to read the text (it may have a voice over, but I don't have one yet), take a glance at the PIP videos/images.

A few things:

• No sound effects (yet).

• 3D logo made by Dr. Knick.

• YouTube slightly decreased the quality of the video, but I can't help that.

• Watch it in 720p and Full Screen mode for a better experience.

Link:
Youtube.com

Embed Video:

Visit our mod's forum:
Forum.falloutstudios.net

Tom Clancy's EndWar Soundtrack - JSF Theme

Benjin Blog 5 comments

This song was, in my opinion, one of THE best songs EVER in a video game! I couldn't find it anywhere on the internet, so I ripped the song from the EndWar, PC version's files, edited all the song files together (they were separated) and uploaded it for anyone who would like to listen to it.

Although, its a shame that the actual game was kinda bad...very repetitive and boring (rock, paper, scissor gameplay...).

Enjoy :)

JSF Theme