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Comment History
Jibrail
Jibrail - - 9 comments @ Project on hiatus

Trust me I can honestly say that you made the right move, incase you currently have doubts about it, don't!

Sounds good to me, I've PMed you a bit about my work and myself.

Good karma+1 vote
Jibrail
Jibrail - - 9 comments @ Project on hiatus

Sad to hear those news, I've been lurking here a lot and watching this project like a hawk, I expressed great interest in where it was heading as I had a similar idea and obviously wanted to play it sooo bad, on the other hand I commend you guys for having the brains and strength to take such a difficult decision.
Better to shelve it and dust it off once the right opportunity comes along than to mess it up royally and lose it forever.

Your new project seems interesting, I was wondering do you guys have open spots on your team? I'm currently shopping for projects/team to group up with, we can talk more details to see if we could be a good fit for each other.

Good karma+4 votes
Jibrail
Jibrail - - 9 comments @ Website, Media, and Recruitment!

Yeah true those wont be as difficult and should give you more time to focus on the other stuff.

Early community feedback is something we live off of in our company and around our game and it really gives you an unlimited point of views on your own game but the trap there is not to fall for everything people say, I'm not sure if this is your first major thing but you will see what I mean soon enough, you need to start to develop a certain "filter" to know what the players really want a "reading between the lines" sort of thing while trusting your instinct.

As I said I have a few cool ideas that I'm willing to share but I'd rather do that privately and at the right time ie maybe when you have a working prototype to go on( and just in case you don't like the ideas and I end up throwing it all out there, yeah I'm a little protective lol:D ), feel free to add me on here then we can do this at some point in the future over team speak or skype if you feel up for it.

I heard good things about TSP but sadly I haven't tried it yet, I might go back and try out Rise Hard, I just realized I have the game in my library for quite some time but never played the campaign :/

Good karma+1 vote
Jibrail
Jibrail - - 9 comments @ Website, Media, and Recruitment!

Yes it is and it seems like you have thought about it so you are half way there :D
It will for sure be one of the few pain in the butt mechanics to get right and I bet you will go through a handful of prototypes on that system before landing on the best one.

As our conversation have went on it got me thinking back about this kind of design and I have a couple of ideas of my own but will reserve it for now, I don't want to spill it all as that might directly impact the way you are looking at your own personal design and thoughts for the game.
I can definitely give feedback at the right time if that is something you welcome.

As for the inspirations I don't remember if I played those or not and even if I did I can't remember it at all so I'll give it a shot at some point for research purposes, I hope they aged well :D

Good karma+2 votes
Jibrail
Jibrail - - 9 comments @ Website, Media, and Recruitment!

"In Grindstone, hopefully the gun battles will address that. If you get caught, you'll be shot at and you have to work for your escape."

That sounds interesting, I'm eager to see how you will work this one out, as I've always thought that the escape or "alert\" state is difficult to nail down in a believable way.

Out of curiosity what are your inspirations for this game apart from die hard? Any other games? books or movies where the good guy is the one being chased/hunted?

Good karma+2 votes
Jibrail
Jibrail - - 9 comments @ Website, Media, and Recruitment!

I like the sound of that, I never got the point with those tools anyway, they pretty much nullifies the stealth game play but I guess without it they don't appeal to the casuals so.

I think IPI works with kinect if I'm not mistaken, I believe they are working on a new version for Kinect 2.0 for windows so that should hopefully get rid of most of the problems devs experienced with the last version and should make the clean up process shorter.

Good karma+1 vote
Jibrail
Jibrail - - 9 comments @ Website, Media, and Recruitment!

Alright sounds good, if done right or at least the way I imagine this would I think it will attract big attention for crowd-funding amongst hardcore stealth fans.

For mocap have you looked at maybe going with Ipisoft.com ?
Another solution is to use sets from Mixamo.com and modify them, obviously not as good as proper mocap but still gives great results and its cost effective in comparison.

I know how these things go but I hope there wont be a long total media blackout.

Good karma+2 votes
Jibrail
Jibrail - - 9 comments @ Website, Media, and Recruitment!

I can't express how excited I'm about this one.
Being an avid stealth and especially Die Hard fan and almost classified as crazy because of the amount of times I watched the first 2 movies has imprinted in my brain the idea of making a game like this for quite some time.

What are the next steps for you right now? has a team been assembled yet and what are the plans for the prototype? Will you guys be open about it's development as you go?

If only I had the time to help with this one but development on our own game is taking up all my time.
I wish you all luck on this one and I will definitely keep a close eye on it!

Good karma+2 votes
Jibrail
Jibrail - - 9 comments @ NS2:Combat

NS2 is an awesome game and if you want to find servers running Combat mod, type combat in the game field in your server browser and when you get XP points press B and upgrade.
Happy fragging!

Good karma+1 vote