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TRF is in the Steam Autumn Games Festival! Head on over to the Steam Store page to check out the new demo! We also take a look at the past 2 weeks of...
This week was focused on the drop-in/out system for input methods, and doing some refinements of physics.
Second Devlog, focusing on the addition of tournaments, and a look at track objects you can place on your own tracks.
Welcome to the first DevLog for TRF! Here's a summary of what's been worked on this week: 4 Player Split-screen, 4 weapons, positioning and a race results...
New features and fixes, as well as a Patreon page!
Version 1.2 is out now! The editor has been updated to support largers levels, as well as a number of other improvements and bug fixes! You can grab the...
Project Tower Defense is now available on itch.io! Play with up to 3 friends locally or via a network, complete with a built-in level editor!
The Corporatocracy (IRL) source code will be available until Feb 1st.
The Source Code to Corporatocracy (Previously IRL) has been released, following cancellation of the game.
Additional houses, new world map, business changes, AI Opponents, Music, Company Influence & More!
Alpha release is almost upon us, here's some new features that the Alpha will have, including a 2nd business to own!
Just a quick update on the game and the announcement of the official blog, which could do with your help!
Improvements to the network mode, more items and some graphical improvements are some of the things on the menu today!
This article details all there is to know about the content in the Pre-Alpha version of the game, including cars, businesses, items, multiplayer and more...
Forums for IRL are now available on IndieDB! Feel free to leave questions or suggestions.
Some more information about what the initial Pre-Alpha release will contain, including network multiplayer and the new car.
Over the past month, significant optimizations have been made, along with improvements to car engine sounds, some new furniture items, and a new shop...
Includes updates up until, and including version 1.0. Would be at a discounted price compared to final release.
We take a look at the improvements to the AI done over the past month, as well as a reworking of the start of the game, and ideas under consideration...
We take a look at the new persistent AI in IRL, helping towards making it a truly living and breathing virtual world. As well as the newly added shadows...
The official IRL website has been launched, along with a consideration of multiplayer in the game. Races are also being worked on.
The UI was revamped yet again in December, alongside further improvements to the furniture system, and updates to the controls.
I'm taking suggestions for the initial alpha release. And a look at what's been accomplished so far in December!
In November, items started to be added to the game, as well as improvements to the weather system, the office job and a change of the HUD.
We take a look at what was achieved during the month of October, mainly traffic lights and AI improvements to traffic behaviour, pedestrians and further...
We take a quick look at businesses, and an update for October.
I answer a few questions that some of you have about the game! And a preview of what the next news post will be about.
We take a look at the changes made to IRL in August, including buying and furnishing of houses, buying and starting a business, new cars and more!
Over the month of July, I implemented buying of cars, saving the game, various graphical improvements and more!
We take a look at some of the graphical improvements in the game, announce the official Twitter account, and keep you up to date on what's been happening...
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