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3d generalist with a passion to make games!

Comment History
Impulse_idb
Impulse_idb - - 7 comments @ Vessels

Thanks!

Good karma+1 vote
Impulse_idb
Impulse_idb - - 7 comments @ Vessels - Basics Overview: Sword and Shield/Walker

I responded to you on youtube.

Good karma+1 vote
Impulse_idb
Impulse_idb - - 7 comments @ Vessels

Thank you. We're trying to achieve a look that's not trying to be too serious, but also interesting to look at.

Good karma+1 vote
Impulse_idb
Impulse_idb - - 7 comments @ Vessels - Stylized Sandbox Action Survival

Currently, becoming a Specter means that you would have had to die twice since you go into the Shade after dying the first time. If you happen to end up as a Specter, you aren't necessarily waiting for everyone else to die since there is a good possibility of you being revived by an ally.

I didn't go into too much detail, but there will be a couple of ways for the player to self resurrect from being in the Shade. As far as a Specter, we haven't thought about it too much since it's not completely unforgiving to become a Specter in multiplayer. We are open to ideas though.

Good karma+1 vote
Impulse_idb
Impulse_idb - - 7 comments @ Vessels

I didn't notice I never updated the textures to make it appear less so. It's just the diffuse in that area that makes it look that way since the dress is somewhat thick itself. Nevertheless, thank you for your well thought out and creative comment.

Good karma+2 votes