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The lead game designer at Super God, a game studio from northern Europe. In addition, I make 2d/3d/pixel graphics and animations, concept art, music, sound effects, writing, and level design. Occasionally I might even do some programming with C++, C#, or Java. Coconut chocolates for life!

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Riptale has been Greenlit on Steam.

Riptale has been Greenlit on Steam.

Riptale

Riptale has been Greenlit on Steam. Thank you everyone for your support! We will work hard to bring you the best game we can.

Riptale Now On Greenlight

Riptale Now On Greenlight

Riptale

The game is now on Steam Greenlight! Be a darling and vote.

Getting Our Business Up and Running

Getting Our Business Up and Running

Super God

The months from April through July were spent on writing the game design document and working on the game engine. During the past month we got an office...

Almost out of Alpha!

Almost out of Alpha!

Demon Engine

Our upcoming game, Demon Engine, is going to hit Beta soon. We've been implementing mechanics like crazy and feel it is just about the time to say enough...

Killing Engine v1.1 released!

Killing Engine v1.1 released!

Killing Engine 3 comments

After almost three years of silence Seven Shapes Studios has now released a working version of Killing Engine with a new soundtrack, semi-intelligent...

Seven Shapes Studios working on Killing Engine once again

Seven Shapes Studios working on Killing Engine once again

Killing Engine 1 comment

We're trying to get a working version of Killing Engine out during November 2012.

Help needed!

Help needed!

Killing Engine

The last year with Killing Engine was very though since we only had one programmer in the team. Pretty much all the graphics and sounds have been ready...