The lead game designer at Super God, a game studio from northern Europe. In addition, I make 2d/3d/pixel graphics and animations, concept art, music, sound effects, writing, and level design. Occasionally I might even do some programming with C++, C#, or Java. Coconut chocolates for life!
Riptale has been Greenlit on Steam. Thank you everyone for your support! We will work hard to bring you the best game we can.
riptale has been greenlit on steam.
The game is now on Steam Greenlight! Be a darling and vote.
riptale now on greenlight
The months from April through July were spent on writing the game design document and working on the game engine. During the past month we got an office...
getting our business up and running
Our upcoming game, Demon Engine, is going to hit Beta soon. We've been implementing mechanics like crazy and feel it is just about the time to say enough...
almost out of alpha!
After almost three years of silence Seven Shapes Studios has now released a working version of Killing Engine with a new soundtrack, semi-intelligent...
killing engine v1.1 released!
We're trying to get a working version of Killing Engine out during November 2012.
seven shapes studios working on killing engine once again
The last year with Killing Engine was very though since we only had one programmer in the team. Pretty much all the graphics and sounds have been ready...
help needed!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.