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3D and 2D artist. 3DSMax 2017 Blender 3.6 Substance Painter 2023 Photoshop CC 2024 Illustrator CC 2024

Comment History  (0 - 30 of 302)
HectorShiroi
HectorShiroi - - 302 comments @ Smoother campfire illumination

Thanks man, I'm checking on it, and also the glowing campfire wood pieces, hopefully I'll manage to edit everything!

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Pretty Reanimated Pistols

I get a bit confused by these scripts, damn me, if I put this before your Spas 12 reanim then equipping a pistol will crash, and if I put them after the spas 12 the ammo check animation for the shotgun won't play.
I checked and their utjan_mag_check.script have some different lines, but to me that's voodoo language ;(

Good karma+2 votes
HectorShiroi
HectorShiroi - - 302 comments @ Hideout Furniture Expansion

Ottimo! Many thanks!

Good karma+3 votes
HectorShiroi
HectorShiroi - - 302 comments @ Hideout Furniture Expansion

If anyone else had my same problem, where ammo box will accept mags (from anomaly mags or whatnot) and the ammo crafting toolbox, but then you can't take em out:
Just go in the mod folder/gamedata/configs, open mod_system_props.ltx and search for prop_ammo_box (or meds if the error is with a med case), then put a ; before specialized_storage = ammo.
Bare in mind this will become a normal stash that can take everything, so ingame you can take the bad stuff out and then remove the ; after that (mh, game must be closed while you edit eh)

Good karma-2 votes
HectorShiroi
HectorShiroi - - 302 comments @ Beef's NPCs die in Anomalies v1.1

What if instead of acting on the AI alone, the anomalies were set to be like invisible walls which npc can see through?
With a 5% or 10% chance they won't recognize them as walls, enabling the risk of walking straight into them

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ [DLTX] Luger P08 Handgun

sexy mofo, today gonna install this like instantly when I get back home

Good karma+2 votes
HectorShiroi
HectorShiroi - - 302 comments @ New levels 0.53

Thanks!
Steal loner suit it is then!

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Increased Companion Distance

Thanks I'm gonna try that this evening!
I didn't notice if they did play looting animations, I'll check it.

The only thing I did notice is that now, with them being farther away, the defensive formation doesn't make the sub-squad leader to run in front of you, he remains behind!

I thought about adding a check to the scripts, if the player is still then game counts 3 second then checks again, if the player is still not moving then the NPC need to stop (stop command). As it seemed to me that NPC with stop command almost never engage in that weird circleing behavior.
XCBV says they would still do that tho, I'm good with 3d and 2d stuff not scripting, so I'm at the mercy of events here ahah

Good karma+2 votes
HectorShiroi
HectorShiroi - - 302 comments @ New levels 0.53

Love me some good new levels!
Question: if I edit the file and partake the storyline as a military but I don't want to use any disguise, will it:
1- totally break the storyline as essential NPCs will be hostile (this is bad)
or
2- can still finish the quest but I'll just have to gun down double/triple the enemies? (this is good)

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Increased Companion Distance

Is it normal that on some occasions companions still get too much close, start walking in circle and bump into you repeatedly (typical vanilla behavior)? Happens a bit randomly, not only in closed spaces
Mod-patch is loaded last and just after HG Companions (wich is awesome btw)

Good karma+2 votes
HectorShiroi
HectorShiroi - - 302 comments @ [1.5.2] HG Companion [1.111]

This is a must have imo, just the fact alone that you can make them rest, or that the defensive formation has a pointman that precedes you, awesome!

Good karma+2 votes
HectorShiroi
HectorShiroi - - 302 comments @ he is with me (Anomaly 1.5.1/1.5.2)

I think I found a sort of problem, I'm playing as a military and loners don't shoot me in rostock just because it's a "safe zone".
Problem is I got a merc companion, so probably the script bypasses the safe zone and since the loners are technically my enemies, they start shooting the dude right away, even the guide inside the bar!

Edit: weird because they attack the merc companion but not the other 2 military companions, has it something to do with my goodwill towards the companions faction? (merc was minimal, army was at max)

Good karma+2 votes
HectorShiroi
HectorShiroi - - 302 comments @ HEADLAMP REANIMATION

Hey my man, I'm playing on GAMMA which uses this great mod, the AK74U (which I guess is from BaS or a similiar gunpack) is the only gun where the animation goes weird, here the gif of example -> Imgur.com

Have you any idea of what could cause this? So at least I know where to look to try and fix it for myself!

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Mysteries of the Zone Dialogue Unlocker

What factions can pursue this quest? I'm playing as a soldier and the Doctor just greets me

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Halloween Replacers (UPDATE 4)

Genius, also, those amazing posters will defo stay in my game even after halloween!

Good karma+3 votes
HectorShiroi
HectorShiroi - - 302 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Are you posting changelogs somewhere when you update this mod?

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ S.T.A.L.K.E.R. Anomaly FLIR Night Vision HUD

Nice, is the battery level dynamic?

Good karma+5 votes
HectorShiroi
HectorShiroi - - 302 comments @ Operation: Black Mesa

Just don't die pls, this was so promising along Guard Duty

Good karma+2 votes
HectorShiroi
HectorShiroi - - 302 comments @ Soundscape Overhaul 3.0 for 1.5.1

Dynamic mutants add a German Shepherd dog afaik

Good karma+2 votes
HectorShiroi
HectorShiroi - - 302 comments @ M79

I joined and voted just after posting my comment! But I already saw the second one was winning :')

They all look good anyway :D

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ M79

Poggers! Tiger stripes all the way

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

In the military merchant file, the Vihkr rifle is written wrong so it doesn't appear, the weapon name is wpn_vihr and in the file is written wpn_virh

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Anomaly Magazines for 1.5.1

Does each armor or backpack have a different magazines capacity (like a quantity of mag pouches) or can you add as many mags as you have to the loadout?

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ [1.1.1] Better Sound for Anomaly 1.5.1

I knew there was something ****** up, I have a G933 Artemis 7.1 headset and I can't thank you enough

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ S.T.A.L.K.E.R. Anomaly

Yes!

Good karma+3 votes
HectorShiroi
HectorShiroi - - 302 comments @ wepl's Hit Effects

Duty Nosorog for me is not making any sound, is it possible? I'm using the player and npc version ofcourse.

Game is Anomaly

Edit: yes the mod lacks new armor additions of latest versions of Anomaly

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Voiced Actor - Mercenary

I see the mod has the audio files also for commands to companions, but for some reason they don't play, is there something to do to make them work?

Good karma+1 vote
HectorShiroi
HectorShiroi - - 302 comments @ Mateba 6 Unica

Think about adding a Colt Python, that would be rad :D

Good karma+3 votes