Loving the ambience and sounds!
Loving the ambience and sounds!
Cool rundown of the troubles of client/server sync.
Depression kills my motivation to work on projects too. What a wonderful recovery story! Having a friend who helps make a project really does make it easier to want to work on a project.
That cat is priceless!
Looks really cool so far!
Is it that much an improvement over 2? I am not fond of a subscription to use it.
What engine are you using for killer? Glad to hear you have done well with molten armor.
Ah I think there was a misunderstanding. I am talking about the climbing system, all the gifs show the character hanging on cube objects, would the character be able to shimmy along a cylinder object?
Very cool climbing system concept!
This has a very Starscape vibe to it. I love it!
Thanks. Its a long journey.
Very cool! Many projects don't get to early access. You should be proud!
Congratulations on your release! I do not know what to expect for ours but I hope you do well!
Wow pretty cool art. I love the akimbo cats at 1:04!
Tempting to click that self destruct button.
I totally understand the designing tilesets on your own and it taking forever. It so much easier to have a dedicated person design some graphics because I do not have the patience for it. Interesting switch from sprite to skeleton animation. It is definitely easier to animate skeletons but do you think it takes from the 16 bit style? Looking forward to your demo.
This game looks really cool. The polygonal look really gives it a retro feel. Thats a good thing!
For some reason I love that pistol sound in the Dont Bring A pistol to A Firefight trailer.
Loving that brick backdrop in what looks like a sewer. There needs to be more games like this that involve puzzle solving and actually using your brain.
Very cool to see how the process turns it from sketch to final!
Looks pretty cool. No "toon shader" needed.
Well done. I work with blender and will work with Unity soon, its nice to see how it transitions.
Its actually quite easy! You just need to give your orbs 2 values and the sine behavior. Only one event is needed.I have made a quick example cap file here - > Dropbox.com
Thanks for your comment. Love your graphics style for MoltenArmor!
What do you use to make the models?
Healstation
Andrew joined
As a hobby I make little games and proof of concepts. I enjoy watching what others make and putting my input in where I can.