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Minor Details

Hanfling Blog 1 comment

The big deal about minor detail is that it sums up to give the atmosphere and feeling which people love about a game. It's something quite subtile. You won't notice if minor details are missing or are done wrong, but in the end it will make the difference.

A good example is the paper trash in Deus Ex floating around. While working on it to make it more fit for networking in HX (using a bNetTemporary approach) it saw in code that once the paper stops moving its animation is changed from deformed and beeing randomly rotated to just been flat and dropping. Never noticed this ingame. So i did go ahead and load up Deus Ex and watched it. After that non continous transition it even dropped at a too high speed. I can't even remember having noticed it before, but now it feels wrong. So i started to improve it. In the end, it is more smooth, and I kinda like it seems to unfold when getting closer to the floor.

For comparison: Deus Ex Version HX Version

In the end i spent working a few hours on improving a feature which I haven't even noticed before and probably nearly nobody else. Was it worth it? -- Yes.

Same old song...

Same old song...

Hanfling Blog
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Defaultplayer000
Defaultplayer000 - - 23 comments

Fantastic attention to detail

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