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Comment History  (0 - 30 of 77)
HaMM4R
HaMM4R - - 77 comments @ Installation 01

There will be no sprint in the base playlists and the maps will be design around not having sprint, however the option for players to enable features like sprint will be available in custom games.

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ Installation 01

We are abiding by the rules set by microsoft for fan content and hoping to get in contact with 343 so we're not C&D'd

Good karma+2 votes
HaMM4R
HaMM4R - - 77 comments @ Installation 01

While we haven't confirmed a release date yet, we are aiming for late this year early next year :)

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ October progress

Looks pretty amazing. You guys are doing a fantastic job for a small indie team.

Good karma+2 votes
HaMM4R
HaMM4R - - 77 comments @ The Somme - Thank You.

Well ****, you guys had some awesome assets and the game really was starting to shape up. Why you can't try kickstarter/indiegogo to try and get funding is beyond me or passing on what you had for someone else to work on.

Good karma+2 votes
HaMM4R
HaMM4R - - 77 comments @ First Strike team - Star Wars: Battlecry team merge!

Awesome. I enjoyed a little bit of time with first strike and I can't wait to see what they do with battlecry.

Good karma+3 votes
HaMM4R
HaMM4R - - 77 comments @ Update 16: Free Pre-Alpha!

******* hell you really really need to optimize. Badly. Could have something to do with the fact that simple models have like 30k tris. Ever heard of normals?

Good karma+4 votes
HaMM4R
HaMM4R - - 77 comments @ Darkraze

Waw. Dis gaem iz amaze I can weght 4 it. Updete fife nao plzzzzzzzzzzzzz

Good karma+2 votes
HaMM4R
HaMM4R - - 77 comments @ July 31st, the saga continues.

Even after saying that I still took a shot with my amazing paint skills. Check out the thread on the forums :)

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ July 31st, the saga continues.

I wish I had the ability to. I am but a humble programmer and have no skills in any form of art. Plus I'm mostly good at giving feedback rather than actually creating stuff myself :P

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ Societatem

Oh mer gerd. Dis gaem iz da beeessssttttt!

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ H.I.V.E.

Looking good Paul :) Downloading the newest build now. Looking forward to giving it a go. Tracking for sure.

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ July 31st, the saga continues.

I'm not really sure about either of the HUDs. I don't really like the slanted styling of the second (or at least to the degree it is slanted at) and the first I really dislike the minimap. The arrows around the outside don't really do it for me and the right side of the screen is kind of confusing to look at. Overall i'd say the second style is better. Its far more modern and I think could be awesome.

Here are some ideas on how to improve the design of the 3D like HUD. Look at the angling in battlefield 3/4 as I feel it will make everything look a loooooot better. I also think the blue is a little dark, and having the words health and stamina over the bars is pretty pointless as after like 10 mins of play you will have got that completely and having them there kinda makes everything look a little cheap.

For the 2D like HUD (which I personally don't like as much though it is more true to the original) I would cut down on the amount of blue. Perhaps having black outlines and just blue in the middle would improve the overall quality (as it did in battlefront 2). I would remove the arrows from around the minimap and I would try to clear up the right side of the HUD by having the ammo and the gun icon on the same level. The score bar is perfect though as is the capped places.

This is just completely my personal opinion and I know it sounds like i've listed off a lot but they are all minor changes. The overall design for both is pretty nice. The map is also looking amazing as are the particle effects. Overall its been a great update and I cannot wait to see more :)

Good karma+6 votes
HaMM4R
HaMM4R - - 77 comments @ Societatem Update 24

Looking great :) Tracking for sure.

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ Screenshots from China !!!

Looking really smart. Any idea when we can get our hands on the game?

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ Marooned Announcement #1 - Now on Steam Greenlight!

Nah. The 2014 one is far more light and vibrant. Looks far far better than 2012.

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ Weapon attachments & name change!

Nemesis sounds pretty cool and I think it fits well. Loving the attachments. All look very detailed and I can't wait to see them ingame.

Good karma+3 votes
HaMM4R
HaMM4R - - 77 comments @ Day Cycle

Looks really good. Hopefully we'll get to see some gameplay soon. I remember seeing this a while back (on armedunity I think) but it looks completely different from then. Can't wait to see more.

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ SMGs and endurance

Good to hear. I do have one thing about the whole getting away from the camping thing. What about snipers? The whole point of a tactical sniper is that he sits there and aims. Will having like a bipod couteract this?

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ SMGs and endurance

I have done airsoft many a time and I know that it does happen, but in this case its about what is fun rather than what is realistic. Basically the game is forcing me to never aim and never walk because if I do my aim with be shite. Doesn't sound very fun to me or very FPS like to me. I would sort of understand if the main way of firing in the game wasn't aiming, just like games with sprint stamina, the main form of movement isn't spriting (its walking) so there isn't really much of an issue but when you have to aim to be accurate, being punished for aiming seems silly to me.

Good karma+2 votes
HaMM4R
HaMM4R - - 77 comments @ SMGs and endurance

Guns look really cool. Not sure about the whole endurance idea though. Stamina for sprinting and jumping makes sense, but the arm fatigue seems silly to me. It seems really counter intuitive to punish people for aiming in a game about aiming. Its like imagine if you play a racing game, and they make you stop for gas in the middle of a race. I don't really see how that makes the game fun. Also, walking draining fatigue seems silly also. Walking IRL barely does anything to stamina. If anything it regens it.

Good karma0 votes
HaMM4R
HaMM4R - - 77 comments @ New Logo for No Heroes

Nice, but its a little dark :)

Good karma+9 votes
HaMM4R
HaMM4R - - 77 comments @ Spreading the word

Nice. Got the facebook page liked :) Nice to know that I'm one of the first 10 to like it :P In the future when loads of people are following the game, I can be all like 'yup, well I was here first!'

Good karma+4 votes
HaMM4R
HaMM4R - - 77 comments @ Alpha Project: Line of Fire

Guys, the 5th update video is out, just check out their youtube and you'll find it there :)

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ Head up display preview

Good to hear. It still looks ******* awesome, but I feel it would look better with a little depth. Can't wait to see more from this game. Do you currently have a build in which you could record small amounts of gameplay from?

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ Head up display preview

Looks really really nice guys. Id love to see it perhaps becoming slightly more 3d. At the moment the HUD looks very flat (yet still nice). The grenades idea seems really awesome. Id love to see smoke grenades play out a little like they do in the new insurgency. That would be a really great way to keep them good to use.

Good karma+2 votes
HaMM4R
HaMM4R - - 77 comments @ No Heroes - Features - Weapon Customization

Looks nice! But as I said on the FB page, please reduce the brightness of that flare!

Good karma+5 votes
HaMM4R
HaMM4R - - 77 comments @ Weekly Update!

That UI is sexy as ****. I really love the look of this game. Any idea when we will be able to get our hands on an early build?

Good karma+2 votes
HaMM4R
HaMM4R - - 77 comments @ BITF Specialist Character (High Poly)

Really nice guys :) Looks really sweet. Can't wait to see these textured and in game.

Good karma+1 vote
HaMM4R
HaMM4R - - 77 comments @ Alpha Project: Line of Fire

Not dead. Check the facebook page to keep up to date as well as Richard Boosmas youtube

Good karma+1 vote