I've been making games since 2002 starting with Klik & Play by Clickteam. I have made four freeware games so far, but my next project will be a commercial endeavor.
For the last 28 weeks, I've been releasing demos of my space shooter every other week; right from the start. Despite still using place holder graphics...
it never ends, the 28th week of demos
This is a brief outline of what makes It Never Ends different from other shoot'em ups.
mutating enemies
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