Sounds like your team is on track :).
Thanks for asking about our game:
While Aura of worlds also aims to have good procedural generation, challenge and exploration at its core. It is also a game focussed on improvisation: using your abilities, environment and adversities to your advantage.
Examples of using environment to your advantage includes stunning and grabbing enemies to throw them into traps, hacking hostile turrets, blowing up lava pits to send burning sparks everywhere...
Equipment is less about stats and giving different strategic options in different situations. Such includes handshields that can reflect bullets/bend time/grappling rope...
Being a roguelite instead of a sandbox game, it won't have an open persistent world for the player to build and defend bases, as your game does.
glider521al
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