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glider521al
glider521al - - 3 comments @ Violent Sol Worlds

Sounds like your team is on track :).

Thanks for asking about our game:

While Aura of worlds also aims to have good procedural generation, challenge and exploration at its core. It is also a game focussed on improvisation: using your abilities, environment and adversities to your advantage.
Examples of using environment to your advantage includes stunning and grabbing enemies to throw them into traps, hacking hostile turrets, blowing up lava pits to send burning sparks everywhere...

Equipment is less about stats and giving different strategic options in different situations. Such includes handshields that can reflect bullets/bend time/grappling rope...

Being a roguelite instead of a sandbox game, it won't have an open persistent world for the player to build and defend bases, as your game does.

Good karma+1 vote
glider521al
glider521al - - 3 comments @ Violent Sol Worlds

Your topdown sandbox game certainly looks ambitious and complex.

Definitely looking forward to its release :)

Good karma+2 votes
glider521al
glider521al - - 3 comments @ BrambleLash

This looks beautiful!

Love the art style and animation thus far :D

Good karma+1 vote