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Week 14 - We are working on implementing our hud, ui and sound effects.
hud, ui and sound implementation
Week 13 - We are in the process of adding our art to the alpha.
alpha with art
Week 12 - Working on our UI and HUD concepts before working on UI Colors.
ui tests
Week 11 - Art for in-game worlds, characters and enemies.
in-game art
Week 10 - Internal testing focused on mechanics and AI.
internal testing build
Week 8 - Artificial Intelligence taking damage and some more art tests.
ai damage and more
Week 9 - level design tests using Rational Game Design.
level design tests
Week 7 - Artificial Intelligence week in Gene Studios.
ai movement and texture concept work
Week 6 - This week we worked on our switch weapons and some art tests.
character switch weapons, character art and more
Week 5 - We are working on our player shooting and aim.
character shoot
Week 4 - We started working on our player movement and background art.
character movement and background art
Week 3 - Showcasing a few changes we did on our map generation script.
level generation changes
Week 2 - Showcasing mood boards and art tests developed this week.
art week in gene studios
Week 1 Article of Dream Hanker. Working on procedural map generation.
first week of dream hanker
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