• Register

This member has provided no bio about themself...

RSS My Blogs

Hey there !

Its sunday evening and time for another dev diary. First i wanna apologize that there wasnt any dev diary last sunday but i was busy and it was also a holiday ^^. Soo there somethings i changed and added into DuengonGainers this week. First i changed the camera, before it jumped to the players position, now it smoothly lerps to it. It looks much better now ^^ i also improved the autotiling system, there still a few bugs but less than before :) Local multiplayer is also added now, so you are able to play with your friends in your Lan :D. Anything else ? Yea i finally added some placeholder animations for the standard enemy and imrpoved his ai :) But the biggest change i made is the Battlesystem.

There tons of different battlesystems. Look at games like Minecraft or binding of isaac. For now i made a simple one without any perks or buffs or anything like that, later ill add that. Heres a simple demonstation how it works :

HitboxPic 1


So its very simple, both entitys got one hitbox. On each tick i check for a collision between both or an overlap, if theres one and the Player also presses the Left mouse key the life of the enemy is reduced. The player can also take damage, when his hitbox overlaps with the enemy one the enemy hits him every 2.5f seconds until the players hitbox isnt overlapping anymore. This also would work with bullets or magic attacks or something like that but i think its good for now :) Both (player and ai) got an attack animation too but both are currently placeholders for better ones ^^ Heres a little video about it (some bugs arent fixed yet) :

DuengonGainers Updated BattleSystem

So i think thats all for now ! Have a great week and thanks for your attention :D

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X