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GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

Hey everyone, Samudai is finaly on Steam Greenlight. If you have 2 minutes to spare and a Steam account any help will be greatly appreciated! Thanks in advance. Steamcommunity.com

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GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

We just posted an updated version of the Samudai Demo on IndieDB. It will probably take a day or two for it to appear but in the meanwhile you can download it through our facebook page: www.facebook.com/geekslothgames Enjoy! ;)

Good karma+1 vote
GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai Alpha Demo

Please keep in mind when you are playing Samudai that the Waterfall stage is supposed to be hard to master :) The complete game will feature 7 stages of which the Waterfall stage is the hardest. Other than that, enjoy!

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GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

Just to make sure, the Green text above is the Download link for het actual game :P

Good karma+2 votes
GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

Hey guys, the Samudai Alpha Demo is finally here ;) Please keep in mind that this is an early build with a lot of things still up for change!

The Samudai Demo is best played with a controller on a 1920x1080 resolution.

Please leave any feedback on our website's forum or on our social media pages but most of all, have fun!

Geekslothgames.com

Good karma+2 votes
GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

Hey guys, just wanted to give you a heads up. We will be releasing the Demo of Samudai this Friday, more info coming soon!

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GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

Hey guys, just wanted to give you a quick update about all the stuff we've been doing. Well first of all, we are almost done with the Demo which took a lot more work then we expected. It's only when you really start to write down what is missing that you find just how much you have to do :) Things couldn't have gone better and we are well on our way on making our release deadline which was scheduled to be somewhere in the next few weeks (we'll keep you updated ofcourse)

While most of our team is currently working on the Demo we also have one of our artists work on the art for the rest of the game. One of the things we are excited about is the addition of two more characters. While these are drawn and animated for the complete game instead of the Demo, I still wanted to show you some promo art.

Let me know what you think of the design, any feedback is welcome!

Good karma+2 votes
GeekSlothGames
GeekSlothGames - - 13 comments @ Waterfall Mockup 2

We used the first mockup image as inspiration for the actual game but after a while our lead artist Frank felt that something was not quite right. In this version he changed the clouds and sky to resemble the time of day.

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GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

Hi there, most of the times we try to post something new on Monday but we are running a little late this week.

We have been busy working on the Demo version of Samudai and all the things that come with that. So far the game is steadily becoming better and is already a huge step ahead of what we showed in the Gameplay trailer. We will keep everyone posted on the progress as we draw closer to the Demo's release.

Also we WILL post something really awesome this week, just wait for it a bit longer!

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GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

Oh and let us know what you think ;)

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GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

We are currently putting all our effort into making a good Demo for everyone. A lot of loose end and tiny stuff that we want to filter out before releasing. Just released our new track for one of our upcoming levels though. This Ice Lake track is made by our composor Barry Pietersen so be sure to check it out when you have the time. You can find it under the media section.

Good karma+2 votes
GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

First of all, thanks to RPS and escpecially Alice O’Connor to write the article on RPS! As for the rest of you, thanks for the interest and feedback!

We just wanted to release something even tho it was realy early Alpha. The idea behind the action was that you force your opponent into hazards or the sides of the screen by trying to control where he moves. While you take no direct damage the knockback distance increases exponentially with a system we like to call, the Kanji System :) This basicly means that every time you get a direct hit a Kanji appears on your respective side of the screen that will spell out the word ” Dishonored ” Every full letter will boost the knockback distance dramaticly.

The clash system is still being tweaked but this is also a valid way of getting your opponent to where he does not want to go. We are still implementing alot of new things like moves and mechanics and we hope to have something new for everyone soon. Oh and like we said we will try to release the Demo really soon which will feature a ” complete ” first level that we will use to get feedback and make the game even better.

So support us by liking our Facebook page.

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GeekSlothGames
GeekSlothGames - - 13 comments @ Samudai

So after putting Samudai on IndieDB things really took off with a blast. But that is not even the best thing we got a featured article on the Rock Paper Shotun FrontPage! Check it out: Rockpapershotgun.com

Good karma+3 votes