The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...
I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)
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Latest tweets from @miracle_studios
RT @llamasoft_ox: The single most important skill in game dev. Completion.
Nov 14 2013, 2:19am
Nov 10 2013, 2:56pm
Seemingly to celebrate the 5th of November, my MacBook Pro Power Adapter has just exploded! Possibly won't plug that back in just yet...
Nov 5 2013, 6:09pm
Oct 12 2013, 3:02am
Sep 26 2013, 6:47am
Not credited in a recent AAA quality game, maybe they Forgot? Not being able to add such to my CV is pretty low though. #gamedev
Sep 17 2013, 2:30am
Sep 7 2013, 3:13pm