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Game Brewery is a 1 - 3 person team depending on the time of day. Despite lacking experience or development knowledge, using the tools available we are able to utilize our skills to pull together games we are proud to work on. The primary contributors are Cory McQuhae (story and design), Alex Brock (music and design assistance), and David Sengupta (testing and additional music). All three currently reside in Yamagata, Japan and, during development of Final Warrior Quest, were English teachers.

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Agent of Fate and Triune Alphas Released to the Public

GameBrewery Blog

I posted a news article about this but indieDB wouldn't put it on the front page. I've been through this with them before and getting it moved to the front page won't help anymore. I'm going to re-post the news article here.

A Message from The Game Brewery:

Due to my full-time job and need to feed my family, I've had to cut back on production of video game projects over the last year. That's left my latest two projects, Agent of Fate and Triune, unfinished. It's been roughly four months since I've touched either. After becoming frustrated with my own lack of progress, I've decided to release these to the world. Both of these games are in an alpha state. They are playable and there is several hours worth of content in each. I've detailed below in the ways that Agent of Fate and Triune are unfinished as well as the working features. If there's any enthusiasm, there's a large possiblity that I'll continue development on one or both.

Agent of Fate


Here's a picture of Pickle Town. It was originally going to be a Goblin Village but I can't draw goblins. I can draw pickle people, though.
Overview:
Agent of Fate is a turn-based RPG with Earthbound-style combat. The player takes on four avatars and is tasked with fixing an insane world's problems. The main design concept was simplicity. Everything is meant to be simple and easy. This was my attempt at messing with the ways a narrative is presented to the player.

Features:

  • turn-based RPG combat
  • hats
  • can be completed
  • full narration
  • horrible custom art
  • humorous story
  • some custom music tracks (Soundcloud.com)
  • controller support
  • bestiary

Problems:

  • audio bugs
  • missing art assets
  • unfinished boss battles
  • occasional crashes
  • no credits
  • windows only

*DOWNLOAD AGENT OF FATE*



The character's sprite was a trial I did and just went, "Screw it, good enough".

Triune


This is what a level currently looks like.

Overview:
Triune is a puzzle-platformer where the player is able to create their own platforms. There is a point system in place which limites the amount of platforms that the player can use in a given level. There are seven available platforms. There is a progression system in place where with each level completed the player either unlocks a new platform or another point they can spend. Each level features one challenge that can only be done after the level is completed once.

Features:

Problems:

  • world three is not complete
  • broken menus
  • many missing art assets
  • occasional crashes
  • some gameplay bugs
  • music not implemented for worlds two & three
  • no credits
  • may not work on Macs

*DOWNLOAD TRIUNE*



Character art.


All Together Now: Sanctum 2 Let's Play Session 1

GameBrewery Blog

Featuring Parallax Abstraction, Dr. Poulet, Demonbox, and myself!

Part 1:

Part 2:

Part 3:

All Together Now: No More Room in Hell Let's Play Session 2

GameBrewery Blog

Unfortunately, I was not able to make this one. Here's the rest of the team and a new addition.

Part 1:



Part 2:

Part 3:

Part 4:

All Together Now: No More Room in Hell Let's Play

GameBrewery Blog

Here are all of the parts of All Together Now's Lets Play of No More Room in Hell Session 1.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Game Brewery Teaming Up with Geek Bravado for Let's Plays

GameBrewery Blog

Cory McQuhae, lead developer of Game Brewery, will be teaming up with Geek Bravado's Parallax Abstraction for a series of Let's Plays we call All Together Now. We are a team of 6 that get together and have fun messing around.

We are planning on playing a bunch of different games and releasing content on a regular yet random basis. No set schedule.

Our first play through is of No More Room in Hell. A Half-Life 2 mod that, while having some very good ideas, is also very broken.

Personally, this is one of the only ways I can experience games. My home life is, currently, very busy and I am hard at work on Game Brewery's next game.

Without further adieu, here is Part 1 of All Together Now's Let's Play of No More Room in Hell.

We hope you enjoy All Together Now and our series of Let's Plays.

This is just the beginning.