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One of our most requested features since launching has been bots and the ability to play Gurgamoth singleplayer. We're happy to announce you can play...
bots, pax east, and on sale!
Finally, it's arrived. GURGAMOTH is available on Steam today for $9.99
it's here! gurgamoth is on steam!
It's time! Gurgamoth will be live on Steam February 16th for $9.99.
gurgamoth on steam feb 16th
We've been busy over the holidays with an updated roster of characters!
new characters for gurgamoth
Now that we're greenlit on Steam, we're adding some new levels before we launch.
new levels for gurgamoth lives
We're greenlit on Steam, and it's all thanks to you!
gurgamoth lives is greenlit!
Pick up the game for less than the cost of a cup of coffee on Itch.io, and in 7 languages to boot.
gurgamoth lives on sale and in 7 languages!
Alpha Build v0.1 Now Available for PC/Mac with full controller support for up to 4 players.
alpha build v0.1 now available for pc/mac
We're live on Steam Greenlight and would love your support!
gurgamoth lives on steam greenlight!
This week got the Garage art done, created some skins for alternate vehicles, and we created a game in 48 hours at a weekend jam!
10/14 midweek update: the garage, trucks, and cultists!
This week we went to a couple game conventions, tried out the race wheel setup, and welcomed a new member to the team!
10/7 midweek update: the garage, indie game con, and a new team member!
This week we got started on procedurally creating our terrain landscapes, built a prototype for character customization, and took a stab at a world map...
9/30 midweek update: procedural terrain, character customization, and world maps
This week we reworked the physics system, added some fun stuff to particles, and are getting ready for the Indie Game Con Oct. 3
9/23 midweek update: physics, explosions, and indie game con
We took the game to PAX Prime last week, on the main floor!
after pax prime!
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