Nothing special to say...
Nice to see this game in 202X.
Too bad than the girl never is seen in mirrors/reflections only in cutscenes.
Also lacks of "sexys/suggestive" secrets/easter eggs like others games with the Build engine.
A underrated game, but some issues in gameplay make this more.... understable.
Even with crashes, is a impressive engine.
¿What you can say of the "grampa" of the survival horror in 3D less than complaiments?. I even play this game only to read texts, because the story was amazing with many HP Lovecraft things and mistery. Is a shame than the AITD franchaise is sleeping in a deep dream today...
Fun to play. Too short, but enjoyable.
Is fun.
CAPCOM don't does, TENDOGAMES do.
IF continues, will be awesome.
Well, basically many things improved from the original, but for my part I give it a 7. Why ?, because some changes are for the worse:
++ It is impressive to see how everything is so accessible to click and use.
+++ Have much potential to put more mods or games in this engine.
- + Everything is faster, but that is both good and bad:
- The AI send 3 soldiers and 2 light tanks and THEY DESTROYED the 1 flamethrowers and some infantry unit in the blink of an eye. Or could it be that I am really bad for this version.
- It has super weapons and some new ones, but they ARE DEMOLITIVE, if you don't hurry up and build counter-offensives quickly, the AI beats you (skirmish game). You need build CONSTRUCTION YARD TRUCK as soon possible.
- There are not a OPTION to see the videos of the endings, neither of the complete game nor of the missions (that is, that if or if you have to pass the missions if you want to see them).
-- The SILOS demand must be turn off in a update, because is frustrating than later of same time or because certain amount of credits, you constantly ear: "Silos Needed". In RA2 this was erased and was welcome. Not help than every silo demand POWER, bassically you build POWER PLANTS for this only.
- I don't know what else, I see a lot of future, but I remember that the game was not so "screwed up" in the original version.
Funny, but the Castlevania music in a Contra game feel out of side. Maybe if have more Gameboy Bosses (like the submarine of Operation C).