There was a bug in the translation. We don't connect a particular key to the lock, instead certain types of keys just fits locks of the same type (rusty key can open only rusty lock and so on). The connection and state transfer is defined for two objects, for example for a lock and door. The lock (keyhole) on the location 3,4 placed on the north wall have its constant address [XY:3,4,NO,KH], and that address is used later in the level programming.
FrozenShade666
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