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Comment History
FrozenShade666
FrozenShade666 - - 6 comments @ Leveldesign in Skullstone

There was a bug in the translation. We don't connect a particular key to the lock, instead certain types of keys just fits locks of the same type (rusty key can open only rusty lock and so on). The connection and state transfer is defined for two objects, for example for a lock and door. The lock (keyhole) on the location 3,4 placed on the north wall have its constant address [XY:3,4,NO,KH], and that address is used later in the level programming.

Good karma+3 votes
FrozenShade666
FrozenShade666 - - 6 comments @ Skullstone - Steam Greenlight

Thanks for your votes!
Skullstone passed Greenlight in 18 days.

Good karma+1 vote
FrozenShade666
FrozenShade666 - - 6 comments @ Steam Greenlight

Hi.

My game, Skullstone is passing Greenlight right now. Things are going well, but no one knows how much time left before Valve close Greenlight.

I'd like to ask you for you vote.
Steamcommunity.com

Ofc the game is on IndieDB too: Indiedb.com

Good karma+1 vote
FrozenShade666
FrozenShade666 - - 6 comments @ Monster is coming!

We will make places covered with darkness where only need to take your own torch as well as places with various light sources.
Here we have torchlight and blue light from the glowing crystal - just because it looks nice. Look at our other screenshots, there are some gloomy ones over there.

Good karma+1 vote
FrozenShade666
FrozenShade666 - - 6 comments @ Skullstone rendering and optimizations described

There is no way to rebuild entire project and replace real-time combat. Both, real-time and turn based systems have pros and cons, its enthusiasts and haters. I personally prefer the first one so I started this project this way.
We are planning a sequel, and one of few ideas is to make it turn based. There we will have dungeons, monsters, another Skullstone to explore, but the whole gameplay would be different - fpp exploration and tactical battles on grid/hex.

Good karma+1 vote
FrozenShade666
FrozenShade666 - - 6 comments @ Skullstone

This year we will release a demo. There are still many things to do.

Good karma+2 votes