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Reason this project has slowed down

Reason this project has slowed down

Halo Custom Edition: Total Conversion 5 comments

The most basic reason is thanks to the way UE2 does lighting on Static Meshes and sadly using the UV2Texture method is impossible due to The lightmap...

Alpha on the way

Alpha on the way

Halo Custom Edition: Total Conversion 2 comments

A public alpha will be ready soon-ish for everyone to try out, more details are inside.

Engine Move

Engine Move

Halo Custom Edition: Total Conversion 14 comments

Moving engines from UE2 to UE3 with the release of the UE2 code

Major Code updates

Major Code updates

Halo Custom Edition: Total Conversion

I've made some major code updates since I last updated this mod, here are a few of them