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Graphics Artist and Quality Assurance Director of Blind Mind Studios. Started working with game software in 1994; recently decided to become serious and develop my skills into trade-levels of quality. My specialty in game design is level and environment design.

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Full Walkthrough

Full Walkthrough

Ouroboros: The Sacrifice

Having trouble with a puzzle? Can't interpret what the Journal has to say about one of the game's puzzles? Come read the game's official walkthrough and...

Beyond the Flesh

Beyond the Flesh

Ouroboros: The Sacrifice 1 comment

A quick look behind the scenes at the creation of Ouroboros: The Sacrifice's background art.

Launch!

Launch!

Ouroboros: The Sacrifice

Ouroboros: The Sacrifice is now available on IndieDB for download! The currently available version is 1.02. I look forward to hearing from y'all!

The Souls of Stars

The Souls of Stars

Star Ruler 2

Strange alien races, floating continents, and star-destroying weapons! We've been busy the past two months and there's a lot to show for it.

On Giving Dreams Substance

On Giving Dreams Substance

Star Ruler 2

Grab some hot chocolate and a comfy chair, we're adding some yule logs to the fire. Tonight, we'll talk about your dreams of ruling the stars - and how...

The October Odyssey

The October Odyssey

Star Ruler 2 1 comment

The return of freeform ship-design and introduction of the community tab are just the tip of this month's patch-iceberg. Sink your teeth into this meaty...

Bulkheads, Battle Tactics, and Beneficiaries

Bulkheads, Battle Tactics, and Beneficiaries

Star Ruler 2

We have updated Star Ruler 2 yet again with a host of new contents. Check them out!

August Update Rush

August Update Rush

Star Ruler 2

Civilian Trade Networks, improved combat effects, new maps, expanded surrender/subjugation rules, and much more are featured in this development update...

Stretching Starflare's Legs

Stretching Starflare's Legs

Star Ruler 2 1 comment

Come for the real-time, 3D, 15,000 ship physically-simulated projectiles and newtonian-motion battle. Stay for the technical discussion and tea.

Star Ruler Patches 1.0.6.0 and 1.0.6.2 released!

Star Ruler Patches 1.0.6.0 and 1.0.6.2 released!

Star Ruler 4 comments

Patch 1062 has been finally released after many long hours of development! An overview of the changes is available inside.

Patches 1040, 1042, 1044, 1050, and 1052

Patches 1040, 1042, 1044, 1050, and 1052

Star Ruler

We've added a bunch to the game lately. Among the new features: Race customization, a tactical grid overlay in systems, and much more! Read our full article...

Patch 1030 and Demo 1030 available!

Patch 1030 and Demo 1030 available!

Star Ruler 2 comments

Patch 1030 brings a host of improvements to the game including tighter blueprint AI controls, the ability to move planets with thrusters, two new kinds...

Patches 1024, 1026 and 1028 now available.

Patches 1024, 1026 and 1028 now available.

Star Ruler 2 comments

Because we weren't satisfied enough with a double hitter, -three- new patches for Star Ruler. AIs with personality that upgrade their ships, more information...

Patch 1.0.2.0 and 1.0.2.2 now Available!

Patch 1.0.2.0 and 1.0.2.2 now Available!

Star Ruler 4 comments

Not one, but TWO patches in a row, side-by-side! Piracy, a new Remnant faction, and (at long last!) we enter into the 2011 IGF! A full summary of the...

Star Ruler now available on Steam! + Patch 1.0.0.2

Star Ruler now available on Steam! + Patch 1.0.0.2

Star Ruler

Star Ruler is now available for purchase on Steam. Patch 1.0.1.2 is now also available; it contains numerous fixes, most of which are centered around...

Release Day Livestream!

Release Day Livestream!

Star Ruler 4 comments

Stream should start at 8 AM CST (GMT - 6). We'll be streaming from 8 until an hour after the game's release. :)

Galactic Puzzle Pieces: The Challenge of Making a Modable Game

Galactic Puzzle Pieces: The Challenge of Making a Modable Game

Star Ruler 3 comments

In this article, Andrew Ackermann (Lead Programmer, President of Blind Mind Studios) explores the challenges the Star Ruler team has had to overcome to...

Star Ruler continues to mature

Star Ruler continues to mature

Star Ruler 5 comments

We recently have added thruster effects, new models, and integrated more gameplay into Star Ruler. Work is progressing smoothly and we look forward to...

Star Ruler entering into the IGC and IGF!

Star Ruler entering into the IGC and IGF!

Star Ruler

As a team decision, we have elected to participate in this year's upcoming Independent Games Festival and Indie Games Challenge to promote Star Ruler...

July 2009 Teaser: Sense of Scale

July 2009 Teaser: Sense of Scale

Star Ruler 1 comment

The first of the Teasers for Star Ruler -- this teaser demonstrates the scale of a sample galaxy in Star Ruler. Next will be the Gameplay Teaser which...