Graphics Artist and Quality Assurance Director of Blind Mind Studios. Started working with game software in 1994; recently decided to become serious and develop my skills into trade-levels of quality. My specialty in game design is level and environment design.
Having trouble with a puzzle? Can't interpret what the Journal has to say about one of the game's puzzles? Come read the game's official walkthrough and...
full walkthrough
A quick look behind the scenes at the creation of Ouroboros: The Sacrifice's background art.
beyond the flesh
Ouroboros: The Sacrifice is now available on IndieDB for download! The currently available version is 1.02. I look forward to hearing from y'all!
launch!
Strange alien races, floating continents, and star-destroying weapons! We've been busy the past two months and there's a lot to show for it.
the souls of stars
Grab some hot chocolate and a comfy chair, we're adding some yule logs to the fire. Tonight, we'll talk about your dreams of ruling the stars - and how...
on giving dreams substance
The return of freeform ship-design and introduction of the community tab are just the tip of this month's patch-iceberg. Sink your teeth into this meaty...
the october odyssey
We have updated Star Ruler 2 yet again with a host of new contents. Check them out!
bulkheads, battle tactics, and beneficiaries
Civilian Trade Networks, improved combat effects, new maps, expanded surrender/subjugation rules, and much more are featured in this development update...
august update rush
Come for the real-time, 3D, 15,000 ship physically-simulated projectiles and newtonian-motion battle. Stay for the technical discussion and tea.
stretching starflare's legs
Patch 1062 has been finally released after many long hours of development! An overview of the changes is available inside.
star ruler patches 1.0.6.0 and 1.0.6.2 released!
We've added a bunch to the game lately. Among the new features: Race customization, a tactical grid overlay in systems, and much more! Read our full article...
patches 1040, 1042, 1044, 1050, and 1052
Patch 1030 brings a host of improvements to the game including tighter blueprint AI controls, the ability to move planets with thrusters, two new kinds...
patch 1030 and demo 1030 available!
Because we weren't satisfied enough with a double hitter, -three- new patches for Star Ruler. AIs with personality that upgrade their ships, more information...
patches 1024, 1026 and 1028 now available.
Not one, but TWO patches in a row, side-by-side! Piracy, a new Remnant faction, and (at long last!) we enter into the 2011 IGF! A full summary of the...
patch 1.0.2.0 and 1.0.2.2 now available!
Star Ruler is now available for purchase on Steam. Patch 1.0.1.2 is now also available; it contains numerous fixes, most of which are centered around...
star ruler now available on steam! + patch 1.0.0.2
Stream should start at 8 AM CST (GMT - 6). We'll be streaming from 8 until an hour after the game's release. :)
release day livestream!
In this article, Andrew Ackermann (Lead Programmer, President of Blind Mind Studios) explores the challenges the Star Ruler team has had to overcome to...
galactic puzzle pieces: the challenge of making a modable game
We recently have added thruster effects, new models, and integrated more gameplay into Star Ruler. Work is progressing smoothly and we look forward to...
star ruler continues to mature
As a team decision, we have elected to participate in this year's upcoming Independent Games Festival and Indie Games Challenge to promote Star Ruler...
star ruler entering into the igc and igf!
The first of the Teasers for Star Ruler -- this teaser demonstrates the scale of a sample galaxy in Star Ruler. Next will be the Gameplay Teaser which...
july 2009 teaser: sense of scale
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.