Thank you for your reply. I also have a few suggestions in relation to the fleet roster. At this point, there are many ships that share the same fleet slots and some are more powerful than others (I'm talking about when you play the game with Default fleet sizes). Let's take the UNSC for example: the Thanatos shares cap with the Orthus, Paris, Hermes and Charon and it's the most powerful of of the 5. There's no point why would anyone want to build the other 4 once they've researched the Thanatos. My suggestion here would be to have each frigate type have a hard cap just like some of them had in vanilla HW2:
- The Paris should be left uncapped as the first and baseline frigate
- The Charon and Hermes should be limited to 2-4 per type
- The Thanatos should be limited to about 8 or 10
Same goes for cruisers. I almost never build the Halcyon as it only has 1 MAC vs the Marathon's 2 MACs and it also has fewer deck guns. I think the Halcyon should take the place of the Talos (which I think is a too heavy hitter for it's purpose, it has 2 MACs that deal the same damage as the Marathon MACs and you can have 6 of them) as in the Halo lore the Halcyons (standard ones and not the Pillar of Autumn which was refitted) were considered weak in terms of firepower and were only useful because were more resilient due to the honeycomb structure of their hull.
Also, regarding the USNC, I love the ODPs :D. I do think they are a bit overpowered now, as they can be moved all over the map. I think they should keep their 1 shot 1 kill advantage, just like in the lore, but with probably shorter range (I can now easily snipe enemy CAS carriers from miles away and win the game) and make them single burn like vanilla HW2 platforms so they can't be moved all over the map all the time :)
firewarrior1705
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