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I am a 3D artist, I do modelling, texturing, unwrapping, wrapping, polygon modelling, high poly, low poly, animation, rigging, normal mapping, game design, level design. pretty much all the things. I know, Maya, Photoshop, flash, and a few other programs and use them pretty well. well except mudbox, iv'e never really had the time to devote to mastering it. one day though :D I love thinking up ideas for games, whether I ever have the time and money to make any is another thing entirely :) Currently I am project Lead on an Unreal Engine game called InSpace, as a part of Scramble Studio. I also do tutoring in modelling, animation and Photoshop one on one for for beginners looking for a foot in the door with that kind of thing.

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just a little peak at what we are doing, in game shot of some in game testing of our cracked space helmet texture. enjoy :D

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