Hey! Thank you so much! :)
I guess, the website you are talking about is freedom-base.ru?
We would really appreciate it if you credited Phobos Project and hope that our content will be useful ;)
Hey! Thank you so much! :)
I guess, the website you are talking about is freedom-base.ru?
We would really appreciate it if you credited Phobos Project and hope that our content will be useful ;)
Depends on whether AO3 includes particles.xr tweaks. Basically, if you see particles.xr file in AO3 gamedata, then particles merge is needed.
If you wish, you could try merging it by yourself, which is not difficult and doesn't require any specific skills: Moddb.com
But, well, I'll definitely make an adaptation for AO3 soon :)
P.S.
If a mod you are playing does not tweak particles.xr AND artefacts.ltx, then PHARM 0.5 is absolutely compatible with it and no
merging is needed.
The problem with PHARM for CoC is that lots of its players have a whole bunch of various addons installed on it and the adapted version of PHARM crashes from time to time.
I guess, we'll have to remake it anyway, but you, guys, will also be provided with tools and instructions to particles merging :)
Don't forget to check out PHARM 0.5, which is our side-project, on Moddb: Moddb.com
Guys, the progress is going slowly, but we're alright.
Half of our team, fortunately, have families they need to take care of and I'm all in social engineering and scientific work, so we're not able to carry the project the way we used to a few years ago.
Still, do not worry as ISOTD3 will be fine :)
No way, unless some real life issues pop up :)
You know, unpleasant things happen sometimes, but we are trying to do our best.
Unfortunately, Dan Stash has left the modding :(
Although, he has done quite a lot of various stuff, so you'll see pieces of his work in the mod.
Cinematic scenes are planned. Definitely, they might look not as good as the ones created by Dan, but still.
Phobos: Artefacts Reloaded Mod will soon be released on Moddb.
Phobos Project is not dead, but the work is going slowly.
I pretty much enjoyed 1.7 or 2.0 even more cause 2.2 felt extremely unpolished and rather boring on all the levels, apart from vanilla ones. SGM 1.7/2.0 + Geonezis Addon used to be the best CoP mod ever, though.
However, modding is far ahead from 2011-2012, and it's all about new original plot and maps now. And, yes, you are indeed right about the CoP engine. A lot of players do actually think that SoC is a better platform because "you know, SoC was more atmospheric than CoP" - that sounds funny to me :D
Hi!
1. Yep, SGM 3.0 and ISOTD3 are separate mods.
2. SGM 3.0 is a mod with a whole new plot and is not "Solyanka-style". As far as I know, there won't be any official redux/definitive for SGM 1.7/2.2 etc.
However, I know a guy who has been working on a huge quest adddon for SGM 2.2 for a few years now. I don't think he's planning to make an English translation, but still.
Hi!
We're really sorry about that, but we had to concentrate on CC translation and ISOTD3. We'd love to translate it later some time. Although, I'll talk to guys and maybe we'll be able to do something if we find someone to help us with translation.
It's on X-Ray 1.6 (CoP), but we'll almost certainly make a standalone version.
1. Hard to say, but we're almost finished with maps. That said, we'll be moving directly to plot, gameplay, debugging etc.
2. We'll probably leave difficulty modes as they are in vanilla or might tweak them a bit.
3. We haven't worked on the outfits yet, but if you give a little more information about this suit, we'll consider this, thanks :)
4. Unlikely, but we'll see.
5. Absolutely.
Yes, you're right. But it it was about time to post it officially :)
Friends, unfortunately there's an issue with this particular video upload for some reason, so we'll provide the link to it right here. If the issue is solved, will re-post thisvideo in the video section respectively.
Here you go, the video of Rostok level:
I'm afraid, we've already crossed the line of no-return ;)
Consequently, we'll definitely finish our work, unless some serious real life issues pop up.
Nope. PHARM will be released soon, not ISOTD. Please, be more attentive next time :)
F-Ray is not our mod, just a fellow team where I help a little bit.
But, yes, it's a very quite, but promising project.
ISOTD3 will be released not earlier than in 2017. This summer we are releasing only Phobos: Artefacts Reloaded Mod. Phobos Project will be released this year or in 2017.
No tarks, sir, but still a lot of new mutants with new animations ;)
Forever. Although, I can make it last until the next surge, for instance. Or put the timer.
1. Khmur leaves the base a night.
2. You should search for the stash in the Shelter building, not in the grocer's.
There should be. Check game users/logs.
Could you give us the log, please?
Just after the crash, click Ctrl+V somewhere and send the text you'll get here.
Any details? Where and how? Any other mods installed?
It's about time the players learned how to provide modmakers with needed information :)
Unless we get proper information about the crash, we won't be able to help you.
We tried to, but right now there are some troubles with that. Moddb just doesn't upload the archive, dunno why. We'll be trying more, though.
If you put CC in the same folder with CoC, then of course it crashes your game. I would love to explain to you which mods you might combine or not and why, but unfortunately you have to be a modmaker to understand that...
Although, in general: you cannpt simply mix the mods which touch the same files. You have to merge their scripts, configs meshes, sounds...It requires patience and only smart steps.
Merging two global mods/level packs/story mods is tough. I mean, it's almost impossible to unite SGM and Chernobyl Chronicles in one mod. Or CoC and Path in The Mist, for instance.
Merging global-gameplay mods like Misery with, say, SGM is much more possible.
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