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We pick up where we left off: The construction system constantly detects collisions with the ground.
devblog 12 - marrying the building system with the terrain - part 2
In minecraft the construction system is very simple, since any face of a block works. In our case it is not like that.If you remember, to generate the...
devblog 11 - marrying the building system with the terrain - part 1
I left in that the model was too detailed for a game.Like I said, I have no idea about modeling (nor i want) so I went the easy way -> Sketchup.Sketchup...
devblog 10 - building a terrain based on bricks - chapter 2
Let's see, something that I would like this game to have is terrain to explore like Minecraft, with its caves, mountains, seas, etc.As I had already told...
devblog 9 - generating a terrain based on bricks - chapter 1
Another important part of this type of game is being able to combine multiple items to create new ones and Brickcraft will not be less. Unfortunately...
devblog 8 - crafting system
Since the progress in the generation of the map via chunks is null, I have decided to advance on this side.As I mentioned in previous posts, a system...
devblog 7 - icon generation
I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...
devblog 6 - swimming among bricks
In the end I decided to do the breaking a block animation. If I'm not mistaken, the technique of superimposing textures on top of others is called decal.An...
devblog 5 - using decals to break bricks
As I said before, the next improvement is that when you put a wrong brick, the system tells it visually.It does not have much mystery, I change the texture...
devblog 4 - improving the build system
After reviewing the rotation system, the first thing I have noticed is the axis of rotation. This should be the exact center of the stud, but as you can...
devblog 3 - fixing the rotation system
Continuing with the damn inventory system I have chosen to use the TAB key to move between the different slots of the fast Inventory. The background color...
devblog 2 - textures
This Christmas I wanted to assemble a Christmas Lego set with some friends, but with the COVID issue in the middle it has not been possible. So I decided...
devblog 1 - studying the bricks
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