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Solo game developer who is making a racing management game powered by machine learning.

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f13rce
f13rce - - 1 comments @ How 3 years of AI training looks today!

I've been using Unity's ML-Agents package roughly since it came out and been having a blast with it!

The trickiest part of this is setting up the training parameters - it can often feel like a black box that requires a lot of trial and error. Currently the AIs take in roughly 250 inputs for every decision, all while going nearly 300km/h and battling on track!

Good karma+1 vote