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RSS Reviews
8

The Protectors of Etheria

Game review

As a more modern review of the game (0.8.9b), I will give you my verdict. The Protectors is undeniably filled to the brim with optimization, improvement and content. The AI is smarter, there are more maps, there are loads of new items and races are more fleshed out.
This gives the mod much well-deserved praise. However, I want to point out my gripes with the balance and some changes I don't agree with. Number 1: hero races no longer have a magic school attached to them, destroying much customization and character. Number 2: troops no longer have easily identifiable weaknesses, their "weakness" is now always zero armor or resistance towards a damage type. For example, Treants are no longer weak to fire now, just neutral. Number 3: all units now seem to have high combat, health and low damage, making everything take forever to die. Critical hits do very little damage now. Long ranged units also no longer exist, all having been nerfed to 4, 6 or 8 range with a max of 10. Siege units can have high range though.
Number 4: instability issues. I've had many crashes while trying to play and I've seen reports of heroes losing perks and other abilities permanently as they played. Number 5: arcane magic (a sphere of magic) seems to have been deleted entirely.