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Comment History
duartef
duartef - - 7 comments @ The AMC Squad

Cool, that will save me some trouble in the future. Thanks

Good karma+1 vote
duartef
duartef - - 7 comments @ The AMC Squad

Thanks for letting me know that, I didn't realize they were merely cosmetic and was getting bummed for having spent so much money on something and not seeing any noticeable gameplay improvements, hehe.

But on the subject of the temp weapons that I mentioned, is that a deliberate design choice or is that something you intend to fix in a later update?

Good karma+1 vote
duartef
duartef - - 7 comments @ The AMC Squad

Hi there!
First and foremost a HUGE thanks to every member of the team for making this unbelievably great game. It has become one of my all time favorite's (no exaggeration), and it's FREE!?

The story is engaging, the enemy roster is great, the arsenal is IMMENSE, the level design is varied, often very well crafted and levels have very distinct identities; gunplay is so satisfying (with reload animations, headshots and slow-mo to boot!), not to mention this being my favorite blend of old-school mechanics (no iron sights, movement speed isn't too fast but not too slow either, and tactical elements thrown in to the mix).

QUESTION: Each character seems to have a specific melee weapon that you can buy in an upgrade station/machine for 500 polymers, but after purchasing it I can't seem to enable said melee weapon, it doesn't show anywhere on the menus and the wiki pages don't even mention those items.

SMALL OBSERVATION: This is nitpicking on my behalf but I've noticed you used the same left hand model for the majority of the two-handed weapons, and even though it works very well for most of them, there are some where the hand doesn't seem to grab the grip in thee right place and it looks a bit odd. It would be nice to have a variation of the left hand sprite for some of these weapons.

EDIT: (small feedback) I've noticed a small problem with the temp weapons. They disappear when you run-out of primary ammo and it doesn't account for secondary ammo. I often save grenades, armor-piercing rounds and the like for the bigger and tougher enemies, and often the weapon vanishes before I could even use any of it. Maybe make the weapons not disappear would solve this problem?

Anyway that's all for now...
Thanks and wish you guys all the best!

Good karma+2 votes
duartef
duartef - - 7 comments @ The Dark Army: Uprising Remastered (2.0.3)

Thanks for letting me know. Hopefully performance with rend2 will improve in future versions. Until then I will be thoroughly enjoying the rest of this amazing campaign (still in map 5).
Cheers!

Good karma+2 votes
duartef
duartef - - 7 comments @ The Dark Army: Uprising Remastered (2.0.3)

So you're saying that there's a previous version that doesn't have this issue?

Good karma+2 votes
duartef
duartef - - 7 comments @ The Dark Army: Uprising Remastered (2.0.3)

Thanks, but I've noticed opengl1 works just fine. The problem is that it doesn't come with all the nice features that the new render provides, like dynamic shadows, better lighting and overall atmosphere

Good karma+2 votes
duartef
duartef - - 7 comments @ The Dark Army: Uprising Remastered (2.0.3)

When I choose rend2, it takes a loooooong time to load, around 1m30s, and it constantly freezes every 3 secs when I'm playing. Am I doing something wrong? I could work around this issue in the RealRTCW SP campaign because it has an option that allows me to reduce the size of the upscaled textures to 1024, or 2048, and disable texture interpolation, which seems to do the trick. But those options appear to be missing in TDA. Any workaround?

Specs:
Intel Core - i7-7700 CPU 3.60GHz
RAM - 16GB
System type- x64
GPU - NVIDEA Geeforce GTX 1080 ti
Running on Windows 10

Thanks!

PS: Loving this mod, and desperately wanting to see it fully working with all that eyekandy goodness... 😋

Good karma+2 votes