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The game have been released on Steam, go check it out!
release on steam - pt. 2
Quick article to give you a few quick news about a possible close release on Steam.
release on steam
The development of the main campaign is progressing very well, mostly thanks to a framework-like system based on RPG Maker.
i wrote 441 lines of dialogues, and it's still the 20%.
As I mentioned in the previous post, I was thinking about a new gameplay type
5 reasons to completely remake gameplay style
You thought we were dead, right? Well, actually not yet.
new models/animations/maps! now it looks like a videogame
We decided to temporarily stop the development of Ternion, because we have no means to continue the development in the way it should.
ternion developing is suspended.
Unity 5 allows to use RenderTextures and ImageEffects, this means a lot of new features for us!
unity 5 means... graphics improvements!
What's happening to the project? Is it closed? Will the demo never be released?
what happened to ternion?
Developing a videogame with a notebook... it's possible.
i want my medal!
Foundings are the biggest problem for indie videogames! What should we do?
indiegogo campaign?
Maybe it's too early to write this post, but I will do it anyway!
gameplay notes
You can have Ternion in whatever language you want!
custom translations!
Weapons and abilities, a nice mix of RPG and FPS elements!
weapons and abilities!
In this post we'll talk you about a different way to use your sword!
the "real sword handling"
Improved AI for NPC/followers and new AI for enemies!
new ai-related stuff!
This week save files, possibility of changing map (just one exe), and multiplayer!
more news!
Progress: Dynamic sounds, interstellar dust and other little changes!
new sounds and more!
Progress! Space: New Map, New Mechanics and Work In Progress Model
space exploring!
Finally we got a new model! We made an image to compare the previous one with the new one.
new model!
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