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I started Divergent Game Studio to pursue my dream of making video games. I didn't want to make just another indie game company, I wanted to create a studio whose focus is on breaking industry standards. To create games that don't focus on sales, but instead focus on the full embrace of experimentation and creativity. I do everything from programming, level design, art, and effects/music. Others might see the limits of what a one man game company can do, but I embrace it. I personally believe there is great clarity that comes from one vision pushing forward all aspects of a game. Programming, music, and art all effect one another. Having it bottled in one mind really helps in adapting as fast as possible, and making changes to balance a game out quickly

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