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Comment History  (0 - 30 of 73)
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.4_forts_beta_ENG

DenMod_v.1.4.1 - Fix-patch for DenMod_v.1.4_ENG. Moddb.com
Unpack the archive into the main directory of the mod DenMod_v.1.4_ENG with replace the files. Start a new campaign. It is recommended to play in windowed mode.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ The_Undying_Nephalim

Greetings! I wanted to ask if I could take some ships from your mod Moddb.com? In return, I can write scripts for your mod.They told me that you made the ships.
Ships are needed for this mod Moddb.com

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Mr_Nygren

Greetings! I wanted to ask if I could take some ships from your mod? In return, I can write scripts for your mod.
Ships are needed for this mod Moddb.com

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.4_forts_beta

I can, I just forgot. Download the fix patch - it's fixed there.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Yes, there are mostly vanilla units there.

Good karma+2 votes
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.4_forts_beta_ENG

Try extracting using WinRAR. Make sure you have enough disk space, including the Windows disk. If it doesn't help, try downloading again. Everything is fine with the archive - many have already successfully unpacked it.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Settlement levels open over time. For example, the fortress will open around move 115 (maybe later - I don’t remember exactly).

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

To obtain this trait, you need to be on your own or allied (including vassal) lands. Press the "bodyguards " button and accept "yes".
There is a chance that it won't work the first time - try again. Also, in the game itself, sometimes there is a bug when the acquired trait does not appear in the list, but it will appear after a reboot. I disabled auto-replenishment in forts, because in forts you can now directly retrain troops.

I don't have access to a computer yet. I'll look at this script in a couple of weeks - in this version I didn't do anything with this script (only disabled it for forts), so the script should work.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

The usual tactical models of forts and cities are in mod. Among the unusual ones: the first three levels of Russian and Lithuanian cities, as well as a couple of forts. There are no special custom battles.
Forts basically use the tactics of vanilla cities and castles - everything is built and expanded in the same way as cities.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Be sure to install the 4GB patch.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Possible bugs:

-there is one 100% crash: if you start a new campaign and try to exit to the main menu or reboot, you will get a crash. This only happens once in the entire campaign, i.e. It won't happen after loading the save. This is due to the addition of units above the limit to the mercenary pool. This will not happen in the next version!
-100% crash: when saving in Russian (starting from 1.4 beta)
-100% crash: when pressing the Tab key. There are no problems when pressing Ctrl+Tab. (starting from 1.4 beta)

-there is a tiny chance to get a crash when give settlement through a diplomat or during a riot - I cured this with a script, but there is a chance, you never know. This will not happen in the next version!
- it is possible to crash on tactics if the army has a "Wardogs" unit and if their dog handlers engage in close combat.
-failure of "floating interface textures" when the interface moves when the mouse is clicked and crashes. Version 1.0 introduced this bug, but it seems to have been fixed or at least muted.
-Germanicus - there is a small chance of a flight on tactics if the AI has reinforcements, especially if there are a lot of them - I also treated this flight and it seems that I also managed to get rid of it.

If nevertheless there was a crash, fatal or not - it doesn't matter, please immediately inform me in a personal message or in the mod topic.
For this you need:
-save before crash
-folder \DenMod_v.1.4_ENG\logs
-a description of what happened and how
-if possible screenshot
-specify the version of the mod and the version of the game (1.5 - disk-kingdoms.exe or 1.52 - steam pirate/steam license-medieval2.exe)
-your Windows (7, 8, etc.)

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.4_forts_beta_ENG

Hi!

"When selected the Test Strat IA, is the software intentionally changes the combat difficulty from "very difficult" to "difficult"?"
Really? No, scripts shouldn't do that.

"Is it normal for a faction to request huge amount of money in exchange for map information?"
Yes, I did this on purpose to increase the value of espionage.) Paired with the black fog of war, this makes the game more difficult.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.4_forts_beta_ENG

Hello. The names can be viewed in the names.txt and descr_names.txt files. And also in the game itself: open the Lua console (ctrl+1) and click on the character.
Cdn.discordapp.com

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Thank you very much for the video instructions!) I hope you like the mod! ;)

Good karma+2 votes
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.4_forts_beta_ENG

Yes, exactly, there is such a problem. I'll fix it in the future. In the meantime, you can remove, for example, England from access to custom in file descr_sm_factions.txt. If necessary, I will upload the file, but I will need to remove one of the currently existing factions from the custom.
In general, the mod is not particularly designed for custom battles - it is more for playing on the campaign map.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.4_forts_beta_ENG

This is a separate assembly and must be installed separately. Old saves will not work because a lot of material has been added.
Have a good game!)

Good karma+2 votes
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

These are separate versions independent from each other. just choose the version, download and install.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Hi all! I uploaded the Russian version of the mod DenMod_v.1.4_forts_beta - it will be available for download soon. The English version will be uploaded within a couple of hours.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Yes, that is right.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

I continue to develop the theme of forts-cities. There are still minor problems, but they are solvable. Also not done unit stats. Still it will be necessary to make the population, incomes and names of settlements. Well, redo the round black buttons. All these little things left for later.
Youtu.be
Imtw.ru

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Fix for DenMod_v.1.3_ENG

Hello.
Interesting. :) I'm fine with the slingers - I'll see what could be the matter.
The new version will be released after the completion of everything planned for the mod, but no later than December of this year.

Thanks for spotting the bug! :)

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Yes, it can be done. All questions about modding in the discord or in the mod topic on the Imperial forum.

Here is a link to documentation on Lua scripts. Youneuoy.github.io
If something is not understood, then you can go to the program's discord(from the link above).
Imtw.ru
Or you can write in the mod topic on the Imperial forum. Imtw.ru

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Here is a link to documentation on Lua scripts. Youneuoy.github.io
If something is not understood, then you can go to the program's discord(from the link above).
Imtw.ru
Or you can write in the mod topic on the Imperial forum. Imtw.ru

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Abra el archivo DenMod.cfg, busque las líneas
borderless_window = 1
windowed = 1
fijar 1 a 0.

---

Open the DenMod.cfg file, find the lines
borderless_window = 1
windowed=1
fix 1 to 0.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.3_ENG

Not yet. But I am replacing them gradually.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ Medieval II - DenMod

Possible bugs:
-there is one 100% crash: if you start a new campaign and try to exit to the main menu or reboot, you will get a crash. This only happens once in the entire campaign, i.e. It won't happen after loading the save. This is due to the addition of units above the limit to the mercenary pool.
-there is a tiny chance to get a crash when give settlement through a diplomat or during a riot - I cured this with a script, but there is a chance, you never know.- it is possible to crash on tactics if the army has a "Wardogs" unit and if their dog handlers engage in close combat.
-failure of "floating interface textures" when the interface moves when the mouse is clicked and crashes. Version 1.0 introduced this bug, but it seems to have been fixed or at least muted.
-Germanicus - there is a small chance of a flight on tactics if the AI has reinforcements, especially if there are a lot of them - I also treated this flight and it seems that I also managed to get rid of it.

-------

If nevertheless there was a crash, fatal or not - it doesn’t matter, please immediately inform me in a personal message or in the mod topic.
For this you need:
-save before crash
-folder \DenMod_v.1.3_ENG\logs
-a description of what happened and how
-if possible screenshot
-specify the version of the mod and the version of the game (1.5 - disk-kingdoms.exe or 1.52 - steam pirate/steam license-medieval2.exe)
-your Windows (7, 8, etc.)

-------

Be sure to install the patched exe
Try doing the following:
-move or copy somewhere your medieval2.exe
-replace medieval2.exe with mine from the link. This is a patched exe.

Cdn.discordapp.com

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.3_ENG

My pleasure! I don’t know why I didn’t send you the patched exe right away. :)
Just copy my medieval2.exe and rename it to kingdoms.exe. This is actually kingdoms.exe. :)

Good karma+3 votes
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.3_ENG

Thank you! Try doing the following:
-move or copy somewhere your medieval2.exe
-replace medieval2.exe with mine from the link. This is a patched exe.

Cdn.discordapp.com

Good karma+2 votes
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.3_ENG

Take a screenshot of the DenMod_v.1.3_ENG\data\text folder please. It looks like the mod did not install correctly if this file does not exist. If anything later I will throw off this file separately.

Good karma+1 vote
DinarMayor
DinarMayor - - 73 comments @ DenMod_v.1.3_ENG

How to understand to make compatible with it? :) The mod already works with this version and without the patched exe too - I wrote about it. I just assumed that you either have something wrong with the assembly of the game, or perhaps a problem in the RAM that your game cannot function without a patched exe.

Good karma+1 vote