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Danny Green is CEO and Lead Programmer of Radioactive-Software, LLC. He also does artwork, design, business, and website aspects of the company. Basically a one man show. Danny has been programming in C/C++ and making games since he was about 12 years old. Attended East Carolina University to study computer science - but left early due to signing a publishing contract for his first game ( Urban Empires ). In 2010 Danny signed a publishing contract with the Swedish publisher, Paradox Interactive, to bring Gettysburg: Armored Warfare to Steam in Q1 2012. Currently I'm working on Killing Horizon ( www.KillingHorizon.com ) and Just Death ( www.JustDeath.com ). Both projects are slated for release in 2014. Follow Danny on Twitter - @TheRealDGreen

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New Website

New Website

Just Death 2 comments

I've created a new website for Just Death... you can view it here: www.JustDeath.com there is a lot of new information about the game on that website...

Just Death coming to Steam!

Just Death coming to Steam!

Just Death 2 comments

Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante...

Generating Traffic Patterns In A Procedural City

Generating Traffic Patterns In A Procedural City

Just Death 8 comments

I'll describe some of the things I'm coding to achieve proper traffic patterns, required by the procedural cities in my game 'Just Death'. This won't...

Just Death ...

Just Death ...

Just Death

You awaken, the city smells like scum. Somebody has to clean it up. Nothing left. Just Death. www.JustDeath.com

Killing Horizon Update - 3/5/2014 - More Art, New Visual Style, and More!

Killing Horizon Update - 3/5/2014 - More Art, New Visual Style, and More!

Killing Horizon 10 comments

I've got a new update on my project Killing Horizon, a 64-player-online-RTS/FPS/TPS hybrid wargame! In addition to some great new Concept Artwork, I've...

Killing Horizon Update - 9/18/2013 - Massive Progress!

Killing Horizon Update - 9/18/2013 - Massive Progress!

Killing Horizon 2 comments

Hey guys, I've got an update on my latest project Killing Horizon, my epic 64-player-online-RTS/FPS/TPS hybrid! I've been working almost 24/7 on the game...

Killing Horizon Update - 8/15/2013 - AI, Animations, Prototype Maps, etc.

Killing Horizon Update - 8/15/2013 - AI, Animations, Prototype Maps, etc.

Killing Horizon

This is first update for my new project, Killing Horizon, the last week was a mixed bag of progress on nearly every aspect of the project. Primarily improving...

Announcing Killing Horizon and RadioactiveSoftware.com

Announcing Killing Horizon and RadioactiveSoftware.com

Killing Horizon 4 comments

I'd like to announce my new project, a game called Killing Horizon. I've also created a much needed new website for my company, Radioactive-Software...