Yes that is me
Long time no see
Hope your doing well
@ Zallbard
Do you know why,when I play your mod
The terrain is black and the buildings are pink ?
Thank you
"remember to unload the SP editor before you generate envmaps,
or you'll get little white numbers in your reflections"
destructive environment in BF2
That will never happen
@ @[fighterpil](members:fighterpil:4180191)
So your looking forward,to the release,of the best mod,ever released ?
No,why are you telling people to remove them for SP
"the problem is that grapplig hook and zip line don't have AI and were added for multiplayer on the last time. Just go to kit folder and remove them from each kit."
Why ?
This shader file is responsible for the black spots
TerrainShader_Hi.fx
Why,have you already reached, the total allowed amount of networkables ?
I have over 1000 hours of AIX co-op online,and dont recall a single, non servers fault crash
This one is better
https://www.youtube.com/watch?v=9G11OqqJnSI
What Phale means ,is he wants the combat area smaller
Description
Hi my friends this post a good texture for usair-f18.
This texture from Australia mod...you can read file of help and install this texture I hope enjoy it..good luck
bf4_l85a2_eotech_s
geom1
lod0
Shader: BundledMesh.fx
Technique:
Type: 0
Texture: b:/games/bf2skins/export skins/objects/undefined/bf4_l85a2/textures/sightrail_c.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Actually, 1023 is the maximum allowed mag size,or number of mags allowed,for the 1.5 patch only,for BF2 and all mods
Your mod will be heaps better,because it will have
DP-42114
Creator
DP-42114 Feb 9 2017
Well mud definitly but bodies will have to come from players who die...thwy take like 10 minutes to dissapear or 2
and
DP-42114
Creator
DP-42114 Feb 8 2017
Yes mainly trench warfare
and
DP-42114
Creator
DP-42114 Feb 5 2017
aswell as the biggest bot assault with 64 vs 64 players and with corpes that take about 2 minutes to dissappear giving them time to litter the battlefield in a large amount
and
DP-42114
Creator
DP-42114 Feb 5 2017
yes!infact i am making a map now with 3 main trench lines and 2 huge no mans land full of craters and mud to take cover in and survive, i am going to upload some screens soon...
DP-42114
Creator
DP-42114 Feb 4 2017
yeah i still gotta get proper models and skins for them trying to make them accurate
and
DP-42114
Creator
DP-42114 Feb 4 2017
the kits arent the weapons yes i am trying to make a hellriegel 1915
and
DP-42114
Creator
DP-42114 Feb 3 2017
yes ofcourse gonna have french,german,british.american,italian,austro-hungarian,ottomon,astralian
and people think it is awesome
Anthony817
Anthony817 Feb 5 2017
Awesome mod! Battlefield: Korea mod has a C96 you can have if you can get it animated for us! Also we got M712 schnellfeuer, and Gewehr 1888, as well as a Maxim 1910 and Smith and Wesson .38 Special, AKA Model 10 revolver. It isn't a lot, but you are welcome to use them. Thankfully a few WW1 weapons were used in the Korean war.
and ...
When did you contact Scouty,about using his work in your public release here ?
@ @[euwinpro](members:euwinpro:3250977)
I will make some for you
Send me a message (with what you want) at the other place
(buried)
@ AGM
You forbid me from touching your code
But it is alright,for you and most of the other Chinese modders,to steal content from ,AIX,PR,POE,OPK,FH2,XWW2,AP,BOMSF,SOW and many other mods,and publicly release them without permission
(buried)
@ AGM
Why are you asking permission to release his weapons ?
When you have already publicly released them in a Chinese mod
If v_arg1 == iron
hudBuilder.setActiveObject CusM4AltHud CusM4AltCrosshairHolo
hudBuilder.setNodeShowVariable DemoRecInterfaceShow
hudBuilder.setActiveObject CusM4AltHud CusM4AltCrosshairPoint
hudBuilder.setNodeShowVariable DemoRecInterfaceShow
ObjectTemplate.activeSafe GenericFireArm bf4_m4
ObjectTemplate.deleteComponent DefaultZoomComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.7
ObjectTemplate.deleteComponent DefaultZoomComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.7
(buried)
Now can you fix all the other bugs with these weapons,made by the little boy,who is obsessed with cartoon ponies
(buried)
More stolen content,from that kid from Argentina
Devilman.
Elvis joined
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