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Comment History  (0 - 30 of 271)
Devilman.
Devilman. - - 271 comments @ M110 SASS

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ BF4 M416 TAC

Yes that is me
Long time no see

Hope your doing well

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ Project Final Hard AI

@ Zallbard
Do you know why,when I play your mod
The terrain is black and the buildings are pink ?

Thank you

Good karma+2 votes
Devilman.
Devilman. - - 271 comments @ Heat of Battle: RUSH

"remember to unload the SP editor before you generate envmaps,
or you'll get little white numbers in your reflections"

Good karma+1 vote
Devilman.
Devilman. - - 271 comments @ Devilman.

What questions do you want me to ask ?

Good karma+1 vote
Devilman.
Devilman. - - 271 comments @ Zone of Continuous Fire

destructive environment in BF2
That will never happen

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ Heat of Battle: RUSH

@ @[fighterpil](members:fighterpil:4180191)
So your looking forward,to the release,of the best mod,ever released ?

Good karma-3 votes
Devilman.
Devilman. - - 271 comments @ BFHD PRO II

No,why are you telling people to remove them for SP

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ BFHD PRO II

"the problem is that grapplig hook and zip line don't have AI and were added for multiplayer on the last time. Just go to kit folder and remove them from each kit."

Why ?

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ BFHD PRO II

This shader file is responsible for the black spots

TerrainShader_Hi.fx

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ BFHD PRO II

Why,have you already reached, the total allowed amount of networkables ?

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ BFHD PRO II

I have over 1000 hours of AIX co-op online,and dont recall a single, non servers fault crash

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ BF2 vs BF4 DAO-12

This one is better

https://www.youtube.com/watch?v=9G11OqqJnSI

Good karma-1 votes
Devilman.
Devilman. - - 271 comments @ Street revisited

What Phale means ,is he wants the combat area smaller

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ Millenia's G3A3

WTF
Moddb.com

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ Millenia's G3A3

maximum twisted wrist

Good karma+4 votes
Devilman.
Devilman. - - 271 comments @ Now that's better!

Nice work Bull3t Corp

Good karma+1 vote
Devilman.
Devilman. - - 271 comments @ USAIR F18

Description

Hi my friends this post a good texture for usair-f18.

This texture from Australia mod...you can read file of help and install this texture I hope enjoy it..good luck

Good karma+1 vote
Devilman.
Devilman. - - 271 comments @ BF4 L85A2 Pack ***FIX***

bf4_l85a2_eotech_s

geom1
lod0

Shader: BundledMesh.fx
Technique:
Type: 0
Texture: b:/games/bf2skins/export skins/objects/undefined/bf4_l85a2/textures/sightrail_c.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Good karma+1 vote
Devilman.
Devilman. - - 271 comments @ BMD4 ZU23 FIX

Actually, 1023 is the maximum allowed mag size,or number of mags allowed,for the 1.5 patch only,for BF2 and all mods

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ THE GREAT WAR

DP-42114

Your mod will be heaps better,because it will have

DP-42114
Creator
DP-42114 Feb 9 2017

Well mud definitly but bodies will have to come from players who die...thwy take like 10 minutes to dissapear or 2

and

DP-42114
Creator
DP-42114 Feb 8 2017

Yes mainly trench warfare

and

DP-42114
Creator
DP-42114 Feb 5 2017

aswell as the biggest bot assault with 64 vs 64 players and with corpes that take about 2 minutes to dissappear giving them time to litter the battlefield in a large amount

and

DP-42114
Creator
DP-42114 Feb 5 2017

yes!infact i am making a map now with 3 main trench lines and 2 huge no mans land full of craters and mud to take cover in and survive, i am going to upload some screens soon...


DP-42114
Creator
DP-42114 Feb 4 2017

yeah i still gotta get proper models and skins for them trying to make them accurate

and

DP-42114
Creator
DP-42114 Feb 4 2017

the kits arent the weapons yes i am trying to make a hellriegel 1915

and

DP-42114
Creator
DP-42114 Feb 3 2017

yes ofcourse gonna have french,german,british.american,italian,austro-hungarian,ottomon,astralian

and people think it is awesome

Anthony817
Anthony817 Feb 5 2017

Awesome mod! Battlefield: Korea mod has a C96 you can have if you can get it animated for us! Also we got M712 schnellfeuer, and Gewehr 1888, as well as a Maxim 1910 and Smith and Wesson .38 Special, AKA Model 10 revolver. It isn't a lot, but you are welcome to use them. Thankfully a few WW1 weapons were used in the Korean war.

and ...

Good karma+2 votes
Devilman.
Devilman. - - 271 comments @ Dynamic Indication for BF2

When did you contact Scouty,about using his work in your public release here ?

Good karma0 votes
Devilman.
Devilman. - - 271 comments @ BF3 m249

@ @[euwinpro](members:euwinpro:3250977)
I will make some for you
Send me a message (with what you want) at the other place

Good karma-3 votes
Devilman.
Devilman. - - 271 comments @ BF2 Weapons Pack - Fixed - 2017

(buried)

@ AGM

You forbid me from touching your code
But it is alright,for you and most of the other Chinese modders,to steal content from ,AIX,PR,POE,OPK,FH2,XWW2,AP,BOMSF,SOW and many other mods,and publicly release them without permission

Good karma-8 votes
Devilman.
Devilman. - - 271 comments @ BF2 Weapons Pack - Fixed - 2017

(buried)

@ AGM
Why are you asking permission to release his weapons ?
When you have already publicly released them in a Chinese mod

If v_arg1 == iron

hudBuilder.setActiveObject CusM4AltHud CusM4AltCrosshairHolo
hudBuilder.setNodeShowVariable DemoRecInterfaceShow

hudBuilder.setActiveObject CusM4AltHud CusM4AltCrosshairPoint
hudBuilder.setNodeShowVariable DemoRecInterfaceShow

ObjectTemplate.activeSafe GenericFireArm bf4_m4
ObjectTemplate.deleteComponent DefaultZoomComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.7
ObjectTemplate.deleteComponent DefaultZoomComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.7

Good karma-8 votes
Devilman.
Devilman. - - 271 comments @ BF2 Weapons Pack - Fixed - 2017

(buried)

Now can you fix all the other bugs with these weapons,made by the little boy,who is obsessed with cartoon ponies

Good karma-18 votes
Devilman.
Devilman. - - 271 comments @ 870MCS

(buried)

More stolen content,from that kid from Argentina

Good karma-6 votes