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How we keep an archive of decision-making within the design documentation with the help of a few simple icons.
how emojis help us understand our decisions
We tried to design Shift Quantum's puzzles thinking about how players would approach them. For that, we identified atomic blocks of puzzle resolution...
“solving patterns” in shift quantum
The constant dilemma between more control (but time consuming) and more automatism (but never perfect) in Level Design, and how tools can help.
handmade vs randomized level design in epistory
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