Your new content looks great, vjeko1701!
Is there any way you can upload your mod to Steam? I recently made the switch from the Cold Pack DVD but I couldn't find ROTCL in the workshop to subscribe to it.
Your new content looks great, vjeko1701!
Is there any way you can upload your mod to Steam? I recently made the switch from the Cold Pack DVD but I couldn't find ROTCL in the workshop to subscribe to it.
Has this game been dropped? I haven't received an update since July 2019 and level 17 is still locked on my game...
I installed the main mod and then applied the patch but when I went to play the game, I found that there was missing icons and text.
When I tried to play in Skirmish mode, I was informed that there had to be an opponent for both sides, even though both teams were different. I could find no way around this.
Should I run the mod with a vanilla installation of the game or is it alright to run it with other mods in the mods folder?
When playing the Alderaan skirmish map as Crimson Dawn vs the Galactic Republic, the game crashes to the desktop as soon as Luke Skywalker is deployed by the enemy.
This may have to do with him having R2D2 with him because of the special coding that EAW/FOC has in multiple places for C-3PO & R2D2 to act as a team.
Superb work, the_Farseer! I am downloading now and can't wait to experience the full power of the Mandalorian side.
I am not sure why you refer to the official Gold Pack DVD version as a "pirate" version, particularly since it was released years before the Steam and GOG versions. Could you explain please?
When attempting to play any of the GC maps, the game continues to crash to the desktop about a minute after the game is launched, even though FOC has already been patched to the latest version of the program.
Is this a persistent bug that only affects DVD versions?
Should I wait to play this mod until I can buy the Steam version?
Awesome map and I love the exquisite detailing, the_Farseer.
Magnificent work, as always.
I used both versions included in the file linked to above.
The "Rise_of_the_Empire_1.9.9.9.rar" file of Aug 29th, 2020.
I downloaded the mod and installed both included versions.
The "Rise_of_the_Empire_Mod_1.9.9.9" version consistently crashes to the desktop while still in the loading screen.
The "Rise_of_the_Empire_Mod_1.9.9.9.Pr" version crashes a few moments after the start of each GC but will allow one to play in Skirmish mode just fine.
I use the Gold Pack on DVD and the game crashes to the desktop on initial launch every time.
Spectacular map and awesome work, the_Farseer!
This is about how I envisioned they would look like when reading numerous Star Wars books as a kid. I never understood why the vanilla Kessel map was made so lame but your map, now that is sheer genius.
At last! *Evil chuckles* I have been waiting a long time to see the Crimson Dawn as a playable faction. Thank you, Darth Windu!
You always do amazing work, the_Farseer, and these units are truly awesome!
Apparently, there are two tech level V's or rather they are displayed twice, the second showing up after the first time has completed.
When I clicked on it the first time, it completed yet left the level 5 units locked then displayed the tech level V option again as though I hadn't chosen it to begin with.
Here is a link to two folders of screenshots I took today while playing the Caribbean skirmish map against the Chinese.
I hope that they will help.
I use ClipDiary to save all of my screenshots. If you ever want to use a very excellent Clipboard manager, give it a try.
It is free, powerful, and can export anything saved to the Clipboard.
Best of all: it starts when Windows starts, so you never have to worry about whether or not your "Print Screen" screenshots or anything else you cut and copied has been saved.
You can even save the database and start a new one if your database of saved files gets to large. I have saved off quite a few to an external drive in the past and the contents are all easily accessible no matter how many version back in the program they were saved.
As a modder, I have found ClipDiary and Notepad ++ to be invaluable.
When tech V is clicked, there is only the blank wooden board with no choices shown.
Each preceding tech level showed three politicians displayed for selection upon activation.
What happens is easy enough to explain: When I click on the tech upgrade option for V, the popup selection menu appears but there is nothing on it except for the two buttons for "Agree" and "Cancel".
For the previous tech levels there were always three choices to choose from but without a choice to select from for tech level V, I can do nothing except cancel because the game will not permit me to "agree" to nothing. Lol...
I was able to find and fix the error, but I notice in playing the Zulu nation that the politicians for tech level V are missing, so I am not able to access the last of my unit upgrades.
Will there be a patch to give the Zulus level V politicians or will they remain as a level IV civilization?
I downloaded and installed the mod and its user files yet while the mod starts with the appropriate loading screen, there are no new home cities to choose from.
I installed the AOE Heaven patcher as mentioned for your mod but it stated that it could not patch the Age3y file due to errors, even though the game plays fine otherwise.
When I installed the "AOE III: The Complete Collection" game, it gave it that title when it created the directory. Could this be the reason why I am having trouble?
Canon90, I seek your advice, sir. Thank you.
The water is incredibly lifelike and totally awesome. A truly beautiful job, the_Farseer!
4. GC: Clusters: Zahn Consortium: Space Battle above Naboo.
I attack using a Lucrehulk Droid Control Ship, Zahn, 2 Frigates, 1 Carrier, 2x Corellian Blockade Runners, and IG-88.
Defending the base are the 2 Mon Cal Admirals, Carlist Rieekan, one carrier, what looks like Rogue Squadron, fighters, and a space station.
I order my fighters to attack Admiral Ackbar and the moment they start game crashes every time.
Three bugs found so far.
1. In playing the skirmish map "Alderaan" as the Consortium, the Cantina unit for the Swamp Speeder shows the correct icon but the unit is a Canderous Assault Tank.
2. In playing the skirmish map "Alderaan" as the Galactic Republic the base build pads are disabled.
3. The game crashes the moment I deployed Luke Skywalker on the map.
Beautiful work, the_Farseer!
Your talent and workmanship is always awe-inspiring, the_Farseer.
The game crashes to the desktop at random times whether playing GC or skirmish maps.
Is there a fix available that can address this, Darth_Windu?
Great! Thank you, Delta327!
Neat unit! Will you have ones that use the light whip as well? I haven't seen any Classic BF II mod yet where a light whip is present.
Like the guest post below, I am also curious as to whether the shield gate will make an appearance in the Scarif map.
The first time I had ever seen one was in the movie and it looked awesome, so if that can be coded in I would appreciate it.
This is the first time that I have ever seen anyone of this race in a mod, except for General Grievous. Beautiful job, ICOMrPresident!
Beautiful rendering! It reminds me of how the "Knight Hammer" (an Executor class SSD) was introduced to Admiral Daala in the novel: "Star Wars: Darksaber".
Darth_Saber
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