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Since 2006 i've work for become a visual artist in 3D videogame field, i've study and make stage on various company to realize this project, i've learn so much and i've get a lot of experience, in continues experience and study the new tecnology of next-gen games, i'm start-up a project with Officina Indie, a little group of person like me Who loves videogame, so we decided to create a smartphone products and PC games. My study and my experience give me the possibility to take a great Skills in this program : Autodesk Maya and MayaLT (Modelling, texturing, rigging, animation, mocap) Adobe Photoshop (texture and map creation) Pixologic Zbrush ( hi-poly modelling, retopology, detailing exporting, map exporting) Unity 3D (working on exporting models, characters and shaders) CryEngine ( creation of assets, character importing, maps creation, Flow Graph creation)

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Meeples, Madness and Modding jammed onto a space station