Thanks :) We are still experimenting with it!
Thanks :) We are still experimenting with it!
Okay, that's exactly the feedback we are looking for!
We'll tweak the closed fight events some more, they are the main reason why we wanted to get some player feedback.
Do you mean that you turn to slow while walking normally, or while attacking? Attacking allows you to move backwards while facing the direction you are attacking in for a short amount of time. Maybe we need to tweak the delay before you go back to normal movement.
Thank you for your feedback, it's really appreciated!
We definitely want to allow for control remapping later on, but that was just out of the scope of the alpha version.
Did you finish the first level? You'll get a dash which can be used upwards and downwards as well. Though we'll consider your suggestion of giving you the ability to attack up/down by default!
You mean there are parts where you have to make "blind jumps"? We try to make dangerous pits as obvious as possible by adding a red light, but maybe we forgot them at some points.
You will come across a lot more enemy types later on (14+) and you'll unlock multiple ranged attacks.
I'm looking forward to more feedback, I'm glad that you enjoy the game so far!
Dammit, I downvoted you by accident :(
We are really just hold up by the level design process right now!
In the video you see the first two levels and the second ones is not quite done yet.
We are working on new levels at the moment. If nothing goes wrong the demo will be released next week.
We are looking into crowd-funding possibilities! If we see that people are actually interested we'll do a Kickstarter campaign :)
Yes, the demo is going to be available for free, without DRM or registering nonsense, and as far as I know IndieDB provides the possibility to upload builds.
1. Currently, there are 7 levels planned for the demo world. We'll balance that number based on how long people take to get through each level. All worlds will probably have a similar number of levels.
2. We will have secret areas and sometimes you'll have to go back to a level after you learned a new ability to unlock them. We are playing with the idea of collectibles, but they won't be in the demo. The main reason for you to replay levels are the "arena segments". You'll fight waves of enemies in a confined space and get stars based on your performance. If you get 3 stars you can choose a perk to unlock. The perks are pretty powerful. They add additional effects to your abilities and aren't just "+5 Health" upgrades.
3. That will depend on how well the demo is received :) We are just two guys doing this in our spare time. If we see that people really like the game we'll invest more time and money into it. That means: More content and probably a new game plus!
It currently only runs on Windows (we want to port it later to Linux and Mac). Otherwise, you need a graphics card that supports Shader Model 2.1
We didn't do any testing in that direction yet, but the game works fine on my four year old laptop.
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