• Register

I'm a technical and creative developer with a background in programming, art, animation, VFX, live installations, music production and everything in between. I live by the words of Robert A Heinlein: "Specialization is for insects." I work professionally as a designer, educator, web dev, software architect and consultant, with the occasional high-profile assassination to help pass the time. I'm also currently making a commercial video game all by myself. I don't draw distinctions between disciplines; I just learn as much as possible so that I can "do stuff." I'm into AI; emergent gameplay and narrative; semantics; semiotics; procedural generation and all of that good stuff that it's really hard to make a career out of. If you ever see me out, I'll either be sat in the corner exchanging views on Chomsky with a pot plant, or in the centre of the dancefloor befriending complete and probably non-reciprocating strangers.

Post article RSS Articles
Making a commercial video game all by yourself, Part 5: Musical Musings

Making a commercial video game all by yourself, Part 5: Musical Musings

Minesheeper Music

The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore five ways to ensure that...

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Minesheeper Mapping/Technical

The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...

Making a commercial video game all by yourself, Part 3: Building a World

Making a commercial video game all by yourself, Part 3: Building a World

Minesheeper Design/Concepts

The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration...

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Minesheeper Design/Concepts

The second in a series documenting the production of a commercially viable game, entirely unaided. In this article we identify an appropriate genre and...

Making a Commercial Video Game All By Yourself, Part 1

Making a Commercial Video Game All By Yourself, Part 1

Minesheeper Design/Concepts

Introducing an ongoing narrative in which I document the production of a commercially viable game, entirely unaided. Each week I'll cover diverse topics...