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Comment History
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Thanks for the support Arethid. I haven't given up, but I've put this project on hold for a bit while a work another project.

I've still got a lot of plans so I'll definitely be back.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Memory Comonents

Yeah that circuit in the screenshot would only allow you to read from the memory, not write to it. It would still be useful if the data is pre-inputted and doesn't need to be changed though, so I wouldn't call it an error.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Thanks RealPeha. Don't worry, I'll be putting another update out very soon. I'll see if I can fit your request in this update, but if not it will be in a future one.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ TheStatPow

Hey, I was wondering if you could give me some more information about what alerts your anti-virus was giving you when you played Binarray - Was it after download, during install, or when starting the game? Any details you can give will be helpful.

Thanks again for your support - I'll be releasing an update next weekend.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Yeah, with the network card, I think doing something like your example would be simple enough, but I think I might hold off for a bit and make something a little more intuitive functionality-wise; like being able to connect with another person using the program or something along those lines (how awesome would that be!).

As for the antivirus issue - I'm guessing it's not liking it sending off analytics data occasionally. I'll make it disabled by default in the next version and see if that fixes the issue.

SoundCard component - great idea. I'm not sure why I didn't end up including at least something that produces sound in the initial version, but be sure to add something this time.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

I hadn't really thought much into wire coloring, but it could be a very useful tool for making your circuit more 'readable'.

From the beginning I had planned to do something very similar to what you describe as microchips - I want to do it well though, so it might take a bit to implement.

The memory component might be what you are after for a hdd - if only holds 256 locations with 8 bits each, but if you save your circuit, it should retain the memory when you load the circuit again.

If you have the latest version v0.11, it has a 'Clear Canvas' button under the 'Options' menu, which is similar to the start new project button you described.

I will certainly add some more components in the next update - how do you picture something like a network card would work functionally?

Thanks for the suggestions TheStatPow, and I'd love to see something posted in the forum lol.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Hi there, thanks for the comment and I'm glad you like the game!

When I created the game, I said that continued development would depend on the community's interest. Recently, there hasn't been much, but you've inspired me to get another update out soon.

Feel free to let me know of any particular features you would like, and thanks again for the comment!

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Thanks Woodledude, I appreciate it! I don't think you can post an image directly, but I've just created a forum where you can post it, if you want. I'd really love to see it.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Thanks, looks like it's just specific to linux. Did you modify any of the key bindings before you saw this, or was it like that when you first opened it? In any case I'll do my best to fix it for the next update.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Really glad to hear you're having fun with it!

I will try to include most of fixes you mentioned in the next update and I'll be rolling out new features (including the ones you listed) in the next few updates.

Good karma+2 votes
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Just to clarify, the simulation itself should work correctly (there are no simulation errors that I am aware of) - this issue only pertains to the changing of state when drawing on existing circuitry.

Good karma+2 votes
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

In this version, when drawing or removing a wire, all intersecting wires (and in some rare situations nearby wires) have their state set to unlit. I had planned to improve this in the next update, but you've brought to my attention how confusing this functionality can be.

I will push forward the release of the next update to within the next week. Thank you for letting me know.

Good karma+3 votes
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Thanks for the suggestions Clonkex. Yes, I had planned a more minecraft-like control as an option in a future update. The moving with the right mouse button isn't particularly standard, but the way you desc makes sense, and I might make that the default option in the next version.

Good karma+1 vote
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Can you describe issue you were having?

Good karma+2 votes
danieljsmith2900
danieljsmith2900 - - 15 comments @ Binarray

Thanks Game_research. When you are moving something, you can use the arrow and page up/down keys to rotate - looks like I forgot to document that feature.

Good karma+3 votes