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I used to work in AAA games. I did enginey-type coding. Graphics and performance and stuff. That got old. I wanted to make my own games. So I quit and formed a company, Dissident Logic. Let the fun times begin.

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Big Paperbound Update This Wednesday!

Big Paperbound Update This Wednesday!

Paperbound

We're rolling out a big update that adds a campaign mode and more!

Cheapest rapid decapitation ever!

Cheapest rapid decapitation ever!

Paperbound

Paperbound is part of Sony's Summer Sale for PS4 in the Americas. It's 60% off right now until 8/11 at noon PST. And an update is coming this month!

Indie Arena at Gamescom

Indie Arena at Gamescom

Paperbound

Paperbound is participating in the Indie Arena at Gamescom. Indie Arena is a collection of 12 great indie games in one location. The Indie Arena is located...

The animation tech of Paperbound

The animation tech of Paperbound

Paperbound 1 comment

We achieved silky smooth movement in Paperbound by interpolating and blending between animations. Check out this before/after video.

Paperbound Demo Released. Be a gravity ninja!

Paperbound Demo Released. Be a gravity ninja!

Paperbound

The new Paperbound demo allows you to check out the acrobatic action for yourself. Run with scissors, on walls, along the ceiling--anywhere. Invert your...

It's Nothing Until It's Something: Adding Rotating Platforms to Paperbound

It's Nothing Until It's Something: Adding Rotating Platforms to Paperbound

Paperbound

It's amazing how a feature can be "almost there" but be worthless until those finishing touches are added. Follow along with us through a series of videos...

Paperbound IndieCade Entry

Paperbound IndieCade Entry

Paperbound

We just finished getting Paperbound ready for submission to IndieCade. We built a new gameplay feature, put art in two new levels, updated the music and...

XNA dynamic content compilation without a content project

XNA dynamic content compilation without a content project

Paperbound Client Side Coding

Having to deal with a content project is a pain, right? Learn how we fixed this flaw in an otherwise great framework.

XNA dynamic content compilation without a content project

XNA dynamic content compilation without a content project

Paperbound

Having to deal with a content project is a pain, right? Learn how we fixed this flaw in an otherwise great framework.

Paperbound on Greenlight. Be a gravity ninja in this 4-player brawler.

Paperbound on Greenlight. Be a gravity ninja in this 4-player brawler.

Paperbound

Paperbound launched on Greenlight. Fight your friends in this frantic and fast-paced gravity-based brawler.

Paperbound Playable at Insomnia

Paperbound Playable at Insomnia

Paperbound

Paperbound is excited to be part of the Indie Zone at Insomnia, the UK's biggest gaming festival. The 2nd year of the Indie Zone finds Paperbound joining...

Paperbound Gains Fans and Accolades at PAX East

Paperbound Gains Fans and Accolades at PAX East

Paperbound

Paperbound surprised many at PAX East with its frantic gameplay and striking art.

New Multiplayer Footage

New Multiplayer Footage

Paperbound

I think you'll be quite entertained with this chaotic multiplayer fragfest.

Paperbound wins 2nd Place at Seattle Indie Game Competition

Paperbound wins 2nd Place at Seattle Indie Game Competition

Paperbound

I traveled to Seattle to show Paperbound at the Seattle Indie Game Competition and took home 2nd Place.

Shuriken Deflection: Sound Recording and Putting It All Together

Shuriken Deflection: Sound Recording and Putting It All Together

Paperbound

It turns out that pizza cutters are great for foley! I needed to add audio and visual feedback to the new shuriken deflection mechanic. You can use your...

Paperbound multiplayer at Winter Gamefest 2014

Paperbound multiplayer at Winter Gamefest 2014

Paperbound 1 comment

I spruced up the multiplayer in preparation for Winter Gamefest at UC-San Diego. The event is full of competitive gamers, and they loved the game. Matches...