• Register

This member has provided no bio about themself...

Latest Media

We're sorry, but no images, videos or audio files have been added to this gallery.

If you would like to share media with the community, sign up and you can.

Blog RSS Feed Report abuse Latest Blog: Rain on Clothes Audio

0 comments by Daemonion on Mar 6th, 2013

Hey guys, guess what works?

Pastebin.com
I.imgur.com

I'm going to be out of town for two weeks, though, so no dev diary yet. Basically, audio now plays when the player is standing out in the rain to simulate the sound of rain drops hitting your clothes.

space 
space 
space 
space 
space 
space 
space 
space 
space 
space 
space 
space 
space 
space 
space 
space 

Post comment Comments
stalkerforever
stalkerforever Apr 21 2013, 2:04am says:

Hi, i didn't know i had to paste information i couldn't see and didn't copy first XD, thanks for offering your help. Anyways i finally got back to stalker lurk mod, and....i fixed the problem, no more crash :)

+1 vote     reply to comment
Guest
Guest Feb 9 2013, 7:34pm says:

This comment is currently awaiting admin approval, join now to view.

Daemonion
Daemonion Feb 16 2013, 1:53am replied:

It means that your audio files, bullet_hit_1, isn't ogg commented.

Use this tool to comment the file: Gsc-game.com

+1 vote     reply to comment
stalkerforever
stalkerforever Jan 4 2013, 10:22pm says:

Hey, could you tell how do i change the accuracy of enemy AI?

+2 votes     reply to comment
ShadowFear
ShadowFear Dec 18 2012, 6:56am says:

INB4 GUN BAN IMPEDES MOD COMPLETION

/donejoking

+2 votes     reply to comment
ShadowFear
ShadowFear Jul 14 2012, 8:26pm says:

I just got back from a trip. Lots of shooting. Got me thinking though. I wasn't sure if you were working to make it so if you're standing on soft ground (grass and various other KINDS OF SOFT GROUND) you won't hear brass hit the deck? Then if you're standing on a road you'll hear brass drop?

+3 votes     reply to comment
Daemonion
Daemonion Jul 16 2012, 5:18am replied:

The way the game handles sound with the .ltx files is really tricky.

Essentially, dynamic .ltx files would have to be implemented to tell the game (when X is true, use Y.ltx; when A is true, use B.ltx, etc). While they exist in CoP, I don't have high hopes for getting them working in SoC.

That aside, that all requires a lot of programming. I dabble in it, but I want to spend most of my time just doing straight-up sound ****. I've already spent a stupid amount of time just getting **** to work, sounds be damned.

Still, though, I do like your idea. If it can be implemented I'll do it.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 23 2012, 10:31am replied:

PM me

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
May 20, 2013
Country
United States United States
Gender
Male
Age
26
Member Watch
Track this member
Statistics
Activity Points
970
Rank
1,667 of 327,809
Watchers
6 members
Time Online
16 hours
Comments
431
Site Visits
1,883
Profile Visitors
18,006 (2 today)
Contact
Private Message
Send Now
Email
Members Only
Steam
daemonion
XFire
daemonion
XBox Live
daemonion
Twitter

Latest tweets from @realdaemonion

Dev Diary 12 is almost done! T.co

Mar 26 2013, 2:59am

Hard at work on Dev Diary 12. T.co

Mar 23 2013, 1:56am

My rain on clothes (stereo) audio script works in-game! Here is a screen with the test audio: T.co

Mar 6 2013, 1:38am

My new sounds: Space Restrictor - Industrial Rain T.co on #SoundCloud

Feb 22 2013, 12:17am

My new sounds: Space Restrictor - Industrial T.co on #SoundCloud

Feb 22 2013, 12:01am

Finished placing space restrictors in the entire Cordon map! Check out samples T.co and T.co

Feb 20 2013, 6:13am

Implemented a new surprise in the bandit camp in Cordon. It goes a little something like this: T.co

Feb 17 2013, 6:19am

Recorded some awesome audio today - a wind storm was blowing through the forest. It'd be great for this T.co

Feb 14 2013, 5:24am

Seeing if I can get past using EAX for interior audio effects on first person gunfire ...http://t.co/I3u3MpXI

Feb 6 2013, 10:17pm

@zh1nt0 Hey Daniel, how can I get in touch with Stefan Strandberg? I'd love to send him an email. Thanks!

Feb 6 2013, 10:11pm

Meltac
Meltac friends since May 20, 2012
[TZP]LoNer1
[TZP]LoNer1 friends since Jan 7, 2012
dezodor
dezodor friends since Feb 7, 2012
ShadowFear
ShadowFear friends since May 13, 2012
Oilman
Oilman friends since Jan 31, 2012
ISemiI
ISemiI friends since Dec 20, 2012
Derranged
Derranged friends since Jan 31, 2012
0rpheus
0rpheus friends since Jan 31, 2012
Henley
Henley friends since Nov 2, 2012
Bolognius_Maximus
Bolognius_Maximus friends since Jan 29, 2013