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Comment History
dabroz
dabroz - - 8 comments @ Semi-transparent shadows

Some people say you can't have semitransparent shadows in games. As you can see, this is not entirely true. ;)

Good karma+1 vote
dabroz
dabroz - - 8 comments @ Engine test: Simple lighting

This is a MP5, yes, but it's our own model.

Good karma+1 vote
dabroz
dabroz - - 8 comments @ Final version released!

test

Good karma+1 vote
dabroz
dabroz - - 8 comments @ Unified Theorem Engine

It uses Lua for scripting. I'm not really sure what do you mean by "multiple monsters" but yes, the engine is able to display dozens of characters (like enemies) at once.

Good karma+2 votes
dabroz
dabroz - - 8 comments @ house

Looks like a Warhammer mockup :)

Good karma+1 vote
dabroz
dabroz - - 8 comments @ Scripted GUI in-game

With combination of Lua scripts and powerful GUI system we are able to embed interactive elements inside the game itself. Here you can play a Minesweeper minigame.

This is a test level and minimum graphics quality.

Good karma+1 vote
dabroz
dabroz - - 8 comments @ Warlock's Gauntlet

Sure, sources are available at SVN: ht tp://svn.assembla.com/svn/gdpl/ (remove space between ht & tp -- indiedb doesn't let me post links)

I will discuss music tracks licensing issues with rest of the team.

Good karma+4 votes
dabroz
dabroz - - 8 comments @ Old screenshot from engine. Custom PCF shadows

No -- it is OpenGL. This screenshot has been taken from version using OpenGL 2 & Cg shaders. Currently we use OpenGL 3.3.

Good karma+1 vote