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Welcome to our tenth dev log. Today we will share with you how the rooms in Runewatch are made.
runewatch - dev log #10
Welcome to our ninth dev log. Today we will show the tool created to manage artificial intelligence.
runewatch - dev log #9
After a few months of production, we have the pleasure to announce that we finally released a playable demo version of the title we are currently working...
runewatch - demo release
Hello, we have just created a gameplay trailer for Runewatch and we're excited to share it with you.
runewatch - gameplay trailer
Welcome to our eighth dev log. Today we are going to show you how we create spells, their behaviours, and the tool we created to make them.
runewatch - dev log #8
Welcome to our seventh dev log. Today we are going to show you some of the enemies you will encounter in Runewatch.
runewatch - dev log #7
Welcome to our sixth dev log. Today we are going to show you some of the steps we go through when making the animations for the characters in Runewatch.
runewatch - dev log #6
Welcome to our fifth dev log. Today we are going to explain the procedural generation of Runewatch.
runewatch - dev log #5
Welcome to our forth dev log. In this one, we will dive further into the process of creating particle systems and visual effects for spells.
runewatch - dev log #4
Welcome to our third dev log. Today we will share with you a few stages of the creation of one the assets in our game - the spellbook.
runewatch - dev log #3
Welcome to our second dev log. Runewatch is a project that was born in September 2021. The team consists of one programmer and three artists. For the...
runewatch - dev log #2
Welcome to our first dev log. Runewatch is a project that was born in September 2021. The team consists of one programmer and three artists. For the creation...
runewatch - dev log #1
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