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I'm a texture artist and also balance and gunplay specialist in games and mods with combat realism theme. I made graphics content for original MISERY mod and worked with textures and configs in The Armed Zone addon. Hit me up if you want texture commisions or would like assistance with mods for games that I have in my profile.

Comment History  (0 - 30 of 1,323)
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Thank you!

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Well then it's the problem of that aim down sights mod. You're probably missing a texture that is assigned to models, the conflict is probably either in .tik file or in shaders - check if that addon of yours has some new or edited shaders, if yes then you need to merge existing ones or make new shader file

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Can you show a screenshot how it looks? Do you have other mods or addons installed? This mod doesn't change shaders of Thompson so this shouldn't happen

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Remake Mod v1.01 Release (Patched)

This shouldn't happen in this mod, make sure you don't have other addons installed, especially those that change player torso parameters like MoHAIM

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Update 11.09.2022

Well from what I know in Afrika Korps they didn't use officer visor caps at all, only the officer version of desert feldmutze. But to retain better recognition and uniqueness (they had khaki officer caps in original game) we decided to give them Luftwaffe visor caps just with field-modified Heer insignia
It's possible to change around the characters' hats and equipment if it bothers you so it's not a big problem

As for the greatcoats indeed they are in there in high numbers :) the guards who patrol the seawall are set to always appear in greatcoats

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Update 21.09.2022

Sam mod nie jest jeszcze dostosowany do dodatków ale można przenieść tekstury broni i postaci (będziesz musiał pomodyfikować pliki .pk3)

Te screeny tutaj są wszystkie z podstawowego MoHAA, nie dodatków, pierwszy to misja 2 ("Secret Documents of Kriegsmarine"), drugi to misja 6 ("The Siegfried Forest") a trzeci to ostatnia misja ("Storming Fort Schmerzen - Conclusion")

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Hi so far not much new stuff done. I am currently crushed with university and work so I can't do much what I planned for now. For now I want to pack-up the lite version and finish patch 1.2, which however will need more work. I'll try to make some progress update in close future

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Weapons texture pack (updated)

Well that must be simply problem with moddb site availability at the moment, trying again after some time should work

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

No, you shouldn't need to change names, as long as the .pk3 files are in /main it should work. Tell me, are multiplayer skins added in your game? In multiplayer "model selection", do you for example see non-standard models such as "allied_tanker", "german_feldgendarmerie", "german_afrika_nco"? Are you able to see and select these models on a list?
Knowing this would tell us whether the mod loads up at all, or if the problem is only with textures loading

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Hi Sven, did you unpack the .pk3 files into /main folder of your game? Remember it's .pk3 files that need to be in /main, not the archive (.7z). Additionally, just in case, the files need to be in /main folder and not just the game's folder, just in game folder it won't be read.

Can you send a screenshot how the files look in your game's folder? Maybe we can devise something. I also have GOG version so the mod should work normally

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Shifting Sands moving into 2024!

Looks very good!

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ Sd.Kfz. 10/5 with Flak 38

They're beautiful as always :) is the armored variant available as separate vehicle or as upgrade kit?

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ Mod's status in 2024

Thanks for the work and good luck with future! It's a huge job and even if you don't manage to finish it fully it's already an achevement.
If you need assist with some texture work I'll gladly help, it can always save some time if needed. All the best in 2024!

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ BamboozledAgain

Thank you!:) It's the same for me, as a kid who had interest in WWII this game was incredible experience, one of a kind, and it only furthered my love for history. So now 20 years later I think it definitely deserves some love :)

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Do co-op będzie wydana na razie okrojona wersja jako tylko texture pack żeby współdziałało z tamtym modem, co do ostatniej misji to na razie w levelu m6l3a trzeba wyłączyć CorpseStay (komendą crpsty_sp_corpses "0"). W następnym patchu planuję to naprawić i wprowadzić workaround dla pewności gdzie cel misji automatycznie zostanie zaliczony po określonym czasie (tak że nawet jeśli jeden NPC się zablokuje to przejście etapu przestanie zależeć od niego)

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Remake of heavy weapons - FlaK 88 and Nebelwerfer

No, it doesn't seem to affect it, when I spawned the model both mid-ground and high above in sky the lighting was the same, totally dark in one section of map (where the middle Nebelwerfer is) and totally lighted up in other. This is what's weird, it's like entire sections of map have different lighting (or lack of it) which is not adjusted to what the sun position should give

So I guess at that point easiest would be to somehow edit the way the model is lighted up to ignore lighting altogether (since they're all in the open anyway)

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Thank you:) the new patch is almost finished, just needs final touches, but I'm now heavily encumbered by my university and work so it will have slight delay. I'll try to release it in 1-2 weeks

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Remake Mod v1.01 Release (Patched)

Thank you so much! Glad you like it, and you helped me a lot with parts of this, so if you ever need new texture content for maps you always have my priority:)

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Dziękuję:) tak, mod w końcowej wersji będzie obejmował oba dodatki; mam jeszcze parę pomysłów poprawienia kampanii AA ale jak tylko skończę obecne to zabieram się za Spearhead

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ Weapons

Hey just as a heads-up, as this is the second, improved model of FG 42 ("Type II"), which came into service in numbers only very late in war, almost not appearing before 1945, so for majority of battles where FG42 could appear (Italy, Normandy, Ardennes) the early first model would be the proper one. It's not exactly anachronistic from what I know as supposedly one FG 42 of this model was captured in Normandy, but being the only one known it was basically unseen compared to 1st model
So hopefully we'll see the other ("first") model too:) other than that, all the guns here look beautiful!

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Remake of heavy weapons - FlaK 88 and Nebelwerfer

No sorry what was meant that this version will be for both Africa and Normandy:) since there is only one model in game for all locations, so to not multiply model switches I chose this camo as it was used in both places IRL.
But I will try to make a separate desert variant for Breakthrough too

Good karma+4 votes
czwarty_
czwarty_ - - 1,323 comments @ Remake of heavy weapons - FlaK 88 and Nebelwerfer

By the way, there is a slight bug with Nebelwerfer model in game, the shading doesn't work properly on it in m3l3 mission (which is why the screenshot is made on model which was console-spawned in different place). This is how this bug looks: I.imgur.com as you can see there are shadows in place where there shouldn't be any (the launchers are placed in the open, in full sun)
I assume it's a problem with some settings in .shader file for Nebelwerfer texture possibly. If any of you know what's the problem and what might be a solution, I'll be very thankful for help!

Good karma+6 votes
czwarty_
czwarty_ - - 1,323 comments @ Vehicle retextures - Willys Jeep and BMW R75 Motorcycle

Yes I'm trying to but it's more complicated as it has few bugs in model, in some pieces texture is strung-out plus the side panels of armor have mirrored texture which for example means decals can't be added there. So it will require some more work and figuring out how to make it suck less, I think I'll just leave it for last

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ Vehicle retextures - Willys Jeep and BMW R75 Motorcycle

Yes but that is model problem, not texture. The inside of the passenger sidecar also has non-textured model part, but it's not very visible unless one closes in too much. Should be fixable by model edit

Good karma+3 votes
czwarty_
czwarty_ - - 1,323 comments @ Vehicle retextures - Willys Jeep and BMW R75 Motorcycle

User Qlastic is providing us with AI upscales of in-game textures, including these vehicle models, providing very high resolution with previously unachieveable details. You can't really see that in this screen which is heavily compressed (oh irony), but the textures he done have very high 4k resolution and each detail is visible, like the dashboard of the jeep up above. So much thanks to him!

Good karma+4 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

Well there's just this one command. Enter a level, insert it to console and then it's done. Then you can write the bare command without value to have the status displayed so you know it worked - if it says 0, then it's disabled.
It can't be made optional since it controls the models randomizer and, as said before, can be disabled with just this one command

Good karma+1 vote
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Texture mod

No from what I remember it has the model randomizer there. If you are having problems with bodies script you can easily disable it with console command - crpsty_sp_corpses 0, then save game and reload again

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Remake Mod v1.01 Release (Patched)

if I find the animations that will work in expansions too, then sure

Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments @ Hi-Res Realism Remake Mod v1.01 Release (Patched)

depending on which parts of equipment, majority is retextured already

Good karma+2 votes