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CyberChunk DevLlog (Repost)

Cyberchunk Blog

DevLog 9

Bettering the menus and adjusting Game Play.

GIF 30 Apr 20 03 03 43


DevLog 8

Rethinking the UI and several concept arts for the game.

old

old UI on top vs new UI on the bottom.

Exploring Mode UIingame


Concepts for Collectable(image below).

Collectable

Concepts for Crates(image below).

Crates

Concepts for Explosive Battery(image below).

ExplosiveBarrel


Concepts for the "end of level" gate(image below).


Portal


Concepts for Weapons(image below).

Weapons


DevLog 7

Prototyping, designing levels, and first user tests on the way.

GIF 30 Apr 20 03 03 43



DevLog 6

Basic prototyping and first level designs

Level



DevLog 5

Choosing the traits of the player via concept Art

Player



DevLog 4

Defining the Enemy traits via concept Art.

Enemy Patrol


Patrolling enemy above and stationary enemy below.

Enemy Static



DevLog 3

First environmental Concepts

Background



DevLog 2

Discussion of potential changes to the concept of the game, creation of mood boards for characters, backgrounds and enemies.



DevLog 1

The team spent the week defining better what the final game will be like and we got started on programming and art direction.


CyberChunk Dev Blog Info

Cyberchunk Blog

Hello, we are a group of three developers working on Cyber Chunk.

Due to technical difficulties on the original website where we were uploading our DevLogs we will transfer the Summarized DevVlogs here and also continue to post them on Indiedb.

also for more cool Stuff follow us on Twitter.com


Skull