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Comment History  (0 - 30 of 70)
Cravez
Cravez - - 70 comments @ OKP-7 BaS "Fix"

Nice! I hate that it's like this in EFT also haha

Good karma+4 votes
Cravez
Cravez - - 70 comments @ Agressor Reshade

I haven't been able to use this with DLTX, I drop the Reshade files into the Bin folder and while the reshade overlay appears and the particular Reshade.ini is selected, there's no effects shown in the overlay.

Good karma+2 votes
Cravez
Cravez - - 70 comments @ DLTX - Differential LTX Loading [OUTDATED, READ DESCRIPTION]

yep I replaced them. Probably something else weird then, i'll take another look, just wanted to be sure it wasn't an issue with this first.

Good karma+1 vote
Cravez
Cravez - - 70 comments @ DLTX - Differential LTX Loading [OUTDATED, READ DESCRIPTION]

Anyone been able to get Reshade working with this? When I use the DLTX .exe's the Reshade functionality doesn't seem to want to work properly.

Good karma+1 vote
Cravez
Cravez - - 70 comments @ FAMINE - Food Economy Beta3

Amazing mod, was only mentioning about the food economy as a suggestion in the Anomaly Discord because the price and availability of clean/healthy food was way too easy and I've never had to use cooking Mutant meat at all even on the hardest difficulties.

Good karma+2 votes
Cravez
Cravez - - 70 comments @ JSRS ProjectReality

Really nice weapon sound mod. Makes shooting Makarovs fun!

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

I did notice this myself actually and wasn't sure if it was this mod or an official bug.

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

I think whichever option you think is best, I was just thinking about it during my playthrough that I don't use cooked mutant food even though there's a whole cooking system, feels like a waste.

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

I have recently been playing extremely hardcore economy in tandem with your mod, however even with such changes one thing I have noticed in my playthrough: I still barely use zone produced mutant food because the access to clean and imported food is readily available and not even that expensive.

I was wondering if I could make a suggestion if you could do either and/or:
- Increase the price of high quality, clean and imported food goods
- Even remove some options of high quality, clean and imported food

If this were the case I'd actually want to use Cooking Kits and the various fuels to actually use mutant meat to have as food. I haven't had to at all even on this pretty difficult playthrough. I'd primarily think that to obtain high quality/imported food you need to either get it from Stashes, Quest rewards, or from dead STALKER bodies, with also the option to buy from traders but at a very premium price.

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

I had this issue as well but it's incompatible with either/and:
- Boomsticks & Sharpsticks
- Position & View

You'll have to decide on either wanting this mod, or those mods as they seem to be incompatible.

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Anomaly Mod Configuration Menu aka AMCM and MCM (Anomaly 1.5.1/1.5.2)

MCM is fantastic for other highly moddable games like Fallout 4, so thanks for this!

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Boomsticks and Sharpsticks

I have the same issue, the crash log at the time was referring to issue loadouts for certain NPC factions having the AKS-74U Custom and Knife8 & Knife9

Good karma+1 vote
Cravez
Cravez - - 70 comments @ "Cinematic VFX" Particle Effects Addon (3.7)

It's actually quite performance friendly. No noticeable FPS drops that i've seen.

Good karma+3 votes
Cravez
Cravez - - 70 comments

Edit: Not an issue with this mod

Good karma+1 vote
Cravez
Cravez - - 70 comments @ "Cinematic VFX" Particle Effects Addon (3.7)

Really nice mod, makes spotting certain anomalies easier to navigate around when you're playing on harder difficulties with the Anomaly detector sound turned off.

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Living Zone v1.0.9 Fixed

Will this work with Anomaly V1.5.1?

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Whispering Hills - a Silent Hill overhaul for Fallout 4

Anyone know if you can run both this and GRIM at the same time without much conflict?

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Eyyy thanks for buffing Ecologists buying Mutant parts and nerfing Butcher :)

Edit: Also wanted to ask, is it only Bandits, Owl, and Loris that will buy damaged goods if you use this optional file?

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Well done on this, a lot of good features for traders that it should be implemented into the Anomaly base game.

Good karma+8 votes
Cravez
Cravez - - 70 comments @ Trader Overhaul v1.13

Great job on all the updates so far. Can I make another suggestion? Can Sakharov pay more for mutant parts? Currently Butcher in the garbage gives the best prices for Mutant parts. In a way it's logical because he gives Mutant related quests and asks for mutant meat but I think as Ecologists, Sakharov should give the best money for Mutant parts (not meat) and Butcher should give best money for Mutant Meat but not Mutant parts.

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Trader Overhaul v1.13

Awesome thanks

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Trader Overhaul v1.13

Cheers! Do you know which traders currently do sell it?

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Trader Overhaul v1.13

Hey man, another suggestion for Mechanics? Would you be able to add Grooming Kits to be purchasable? (For Normal and Hard mode?) They are also required for crafting repair kits but were only buyable from Sidrovich (from what I remember) but he doesn't sell them anymore with this mod. I think adding them to Mechanics would make sense since they are required for crafting but they are also the lowest tier of disassembly tool.

Good karma+2 votes
Cravez
Cravez - - 70 comments @ 🌺[1.5.0] Squeeze through🌺

Cat's have flexible spines and no collarbones so it's possible for them to do this stuff without injury.

Good karma+8 votes
Cravez
Cravez - - 70 comments @ Soundscape Overhaul 3.0 for 1.5.1

I get CTD's with the latest version when travelling from Rostok to Wild Territory

Edit: Also Crashing in Yantar

Edit 2: Don't know if this might help, but in both Wild Territory and Yantar there were Controllers. I've never had Controllers in either of these areas before. not sure if Controller sounds might be affecting these crashes perhaps?

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Level Transition Travel Simulator

Edit: Nevermind still get the crash without mod installed so will invesitgate. Sorry.

Good karma+1 vote
Cravez
Cravez - - 70 comments @ Trader Overhaul v1.13

Checked there and Steel Wool now spawning, thanks :)

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Trader Overhaul v1.13

Prompt stuff as always man ;)

I was using the optional basic toolkits. I'll give this a check shortly! Thanks.

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Trader Overhaul v1.13

Yo, started a new game anyways, but the Mechanics are not selling the Steel Wool unfortunately :(

Good karma+2 votes
Cravez
Cravez - - 70 comments @ Trader Overhaul v1.13

hmm I might do that so, how long do you think until you'll have that update ready?

Edit: Also when you mean "remove" do you mean just remove from traders but findable on dead Stalkers? (Monolith, Mercs etc)

Good karma+2 votes