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Comment History  (0 - 30 of 118)
-Clyde
-Clyde - - 120 comments @ Added sound

I've already done them

Good karma+2 votes
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

I regret to inform you that one of the members of the project has to leave it due to health problems. now everything is so serious that a person went to the hospital to treat his head, I don't know when he will recover or if he will recover at all.

Good karma+2 votes
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

There is still a lot of work to be done. in addition, we are experiencing a serious shortage of some models

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

two different ones. in one, work is carried out in oe, fx and others. in the second, the emphasis is on the code

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

Спасибо что закончил мое мучение, я очень не люблю общаться)

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

I think not in the very near future. I really don't understand why you want to play this so much? for the most part, this is a vanilla DOW with corrected models, there are much more popular projects with an irreducible number of races that are similar to each other

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Damage on the Demon Prince by =Mr.Stafflink=

My research has come so far and it's too late to stop hiking...) And now I imagine the damage on the demon prince. When he has less than 50 or 75 percent, he begins to bleed heavily, while dirtying the ground (I saw this effect on the Avatar on his left hand). There is also a demonstration of the smooth animation of the Bloodthirsty challenge. In the ordinary game, this animation was played in 10-15 frames, now it is smooth. Take a look for yourself!) At the end of the video, the demon prince began to bleed less, as his brother recovered a little)

Good karma+3 votes
-Clyde
-Clyde - - 120 comments @ Avatar FIX by =Mr.Stafflink=

The avatar is very good and that's why I decided to show it. (0:58) in the video, you can see the corrected animation of the commander's death (syncdeath_4), it was a curve starting with dark crusade, now he will correctly die from walkers, monsters, etc.... although there are no orc tank fighters in the video, but syncdeath_4 also coped with them. Capturing an avatar with your hand (finishing off) is accompanied by the phrases "death, death, death..." or "Who will die next....". More special fire effects from special attacks, they set units on fire. Also, when he strikes with a sword, cracks are created. Cracks appear from ordinary attacks or from special techniques, and the sword leaves a trail of fire...

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Necron Buildings FX by =Mr.Stafflink=

Demonstration of special effects of research at necron buildings and additional special effects at equipment units (this is useful for the player and the opponent, since he sees what the sleepy necron is doing)) (equipment now leaves dust when it moves) It may be too intense and it will be necessary to reduce this effect. Also, the weapons of the units after death do not turn off. special effects I did this by analogy from the necron warriors, the effect of an empty flask in Gauss weapons (such as weapons turn off at the time of death). It looks good, although the special effects of the large wake-up system still need to be adjusted.

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ FX walking dreadnought on land and water by =Mr.Stafflink=

Demonstration of the special effects of walking the dreadnought on land and on water, water splashes are added for all unit actions + this applies to ordinary soil. You can also compare the modified dreadnought and the usual (original effects) of walking in the dreadnought support, the difference is palpable and more beautiful, juicier. All the effects are original and sewn into the game itself. These walking effects are taken from the tau crisis exoskeleton. Also in the video, shooting has been improved and smoke has been added over the barrel of the dreadnought support, WELL, the animation of the rotation of the barrel of the dreadnought support is made from a regular dreadnought. Warboss, bigmek, kalla can, etc. already have these walking effects.

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Eldar FX by =Mr.Stafflink=

Demonstration of special effects for reapers and sentinels (added a flash when shooting and a halo of light)

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

I need to register there, besides, I do not know what kind of site it is

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

other methods are not convenient, besides, not everyone will have social networks where we could post something

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

Sorry, we will be accused of theft as soon as we publish anything.

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Demonstration of physics by =Mr.Stafflink=

Demonstration of physics and technology in the interaction of large-caliber guns and artillery. Here, a captured tank shoots at vehicles of other races (SM, Tau and Eldar) It looks cute and arcade) This is just the beginning of the nonsense, since the technique reacts to missiles, power hammers and orcish claws, the axe of the bloodletter, the sword of the avatar, the claws of the defiler, etc. In the future, it needs to be tweaked on small equipment (such as a shuriken cannon, etc.)

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings Fx by =Mr.Stafflink=

Hey people! Has anyone else added animations for the creation and exploration of the tau building? I did this, it's useful for the opponent, since he sees that the player is creating or exploring something....

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ More Fx by =Mr.Stafflink=

I've been playing dawn of war for a long time... but why don't the moders pay special attention to the effects. In this segment, I show the ai vs ai gameplay, as well as a demonstration of special effects (such as a flash of light when shooting and halos of light when shooting) + my lord of chaos, im assembled it myself from models, uses the upgraded special effects of the original)) The effect of the flash of light and the halo of light when firing were taken from the space marine turret, it is almost the only one that creates flashes of light when firing... It is a pity that the developers did not add these effects to other shooting units. At (1:20), you can clearly see the flashes of the shooting of the wiretapping ork post.

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ FX of defiler damage by =Mr.Stafflink=

Once I noticed that units of the type (walker, tank, etc.) They do not have damage animations (special effects smoke, sparks, fire, etc.) So I decided to fix it, and the first candidate for this was the defiler. It is simpler and easiest to open in oe and without thinking twice, peeking towards the buildings (they just have special damage effects) made the special effects of damage to the defiler (0:02) at 50% and 75% loss of hp. It looks good and informative. He also improved the effects of walking and when a projectile explodes from a defiler (0:30), a special light effect is created, as with other sources of artillery explosions. (it is strange that the defiler shell did not do this) and most importantly (2:18) was able to restore fire on the units. In the original game, the fire of chaos did not work, that is, the units did not light up, but now when the flamethrower sm or obliterator, raptor, defiler, etc. attacks enemy units, they now burn.
by =Mr.Stafflink=

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Captura de tela 2023 05 10 170907

it would be cool to make a general graphic style

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Eldar Craftworld mod

Wow, I forgot that this mod exists, I accessed it a long time ago.)

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

У моделей темных эльдар есть особенность ломать 3д макс, над ними почти не работли не только потому что контента мало (он есть) на сколько мне известно ванильные модели очень капризные. В случае талоса гв выпустили новую модель где он очень сильно переделан, такую только с гладиуса вытягивать или другой игру где он есть, накитбашить такое не реально

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Echo of Heresy

Refer to bloodline, echo of heresy the stolen version of the bloodline mod, this is confirmed by the fact that the people who stole the mod could not do anything, and the BL team continues to work to this day)
Basically, you can contact the creator and find out more about what happened

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Oq7pREr572o

Этот чувак больше не ходит среди живых

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

модели с нуля тяжелее делать чем китбаш, на нем и держится весь моддинг, не требуется заново изобретать кости и делать анимации, некоторые очень расслабились в этом плане и стали клепать тоннами безвкусный и посредственный контент

К тому же дарк эльдары мне не особо интересны, пожалуй вообще выключу их чтобы не мешались пока другое в производстве

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

Perhaps

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

Discord.com
this is an information server. the private server is available only to the development team and to the people who participate in the test and play with me and the other creators

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Textures

It's a building for dark mechanicus

Good karma+2 votes
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

I don't know about that, unless it's on some private Discord server.

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

What are you talking about? The models from this project will be used in several modifications that we can not publish on this site for obvious reasons

Good karma+1 vote
-Clyde
-Clyde - - 120 comments @ Buildings and Units For dow

The plan was not to create a bunch of useless races, besides, a working version of the mod already exists, but if I publish it, the unification team will immediately yell at me

Good karma+3 votes