I need help, anyone know how to use grenades? I select them in my inventory but don't know how to throw them or use any other item for that matter ("Enter" only works for medkits). This mod is awesome btw
I need help, anyone know how to use grenades? I select them in my inventory but don't know how to throw them or use any other item for that matter ("Enter" only works for medkits). This mod is awesome btw
Hola! Simplemente extrae la carpeta del mod a la carpeta de Doom 3, y utiliza el archivo BAT para iniciarlo. Los parches es lo mismo, descargate los dos, y extrae los archivos dentro de la carpeta del mod, primero el 1.1 y luego el 1.2 (son acumulativos)
Well, how can I EVEN start with this. First off, this won't contain spoilers.
If I had to describe this mod with one word, it'd certainly be "Masterpiece".
But I'm not gonna settle with only one word. Not with this mod, this deserves much more, cause it's much more than just a masterpiece.
When I started modding, back in 2011, this mod had already been around for at least 3 years (oldest media dates back to 2008)
The fact it is being released now, talks not only about really devoted people, but it also shows the love the modding community still has for the base game.
And this makes me happy, and I'm happy to be around to be able to play this legend of a mod. Now back to it.
Playing it feels.. ahhh it feels so good. The shotgun actually kills! There are a few things I'd critizice but we'll talk 'bout that later.
The levels. Oh gosh the levels. All of them are AAA quality. There's (really) no weak spots. Everything looks and feels thought of. The level design feels sprawling, ever growing, not claustrophobic. It's not your classical Doom 3 experience where everything is dark and enclosed. No, you rarely ever hit a dead wall. Most of the walls have something to show, a grate with pipes behind, flickering lights, cables, machinery, walls bent in unusual ways or with strange patterns. Even panels have details put to them. It all builds up to a whole. Maybe being a mapper myself, I care about that a lot. You feel immersed in a pretty believable world. It feels Doom 3'ish, but it's executed differently, you've improved upon it I'd dare say.
There are some big areas here and there, and rarely any pitch black sections.
There's a story building up in the background and it's also very well executed, the way it's told. But no, I'm not spoiling anything.
The puzzles truly add up to the experience too, and are very well thought, not something you regularly see in Doom 3 mods.
However, I did find some that could be taken into consideration (here boys, hope you find it useful). For some reason the pistol is centered which looks off compared to the other weapons. I know though, you were going for the old school looks so I have accepted it, not that I used it that much either, lol. It would have also been cool if you could interrupt reloads. I often found myself dying because I ran out of ammo in a sticky situation.
Then the objective system. It happened to me at least twice. I found myself lost because I either didn't put much attention to the objective popup, or didn't remember what was it that I had to do. Guys there's no way you can review your objective (at least that I know of) once the HUD popup is gone. Maybe adding an impulse event to view current objectives would do? And, really, there's not much more I can criticize. You certainly know what you're doing :)
All in all, the mod is one rock-solid piece of work. The levels as I mentioned (for me, the strongest bit of the mod), the voice acting (it doesn't feel cheesy like many mods out there!), the way the story unfolds, the puzzles, most of the weapons, the new enemies. It all fits together. It's Doom 3, yet it's not. Not sure how to put it in words. And over everything else, the LOVE you have put into this. It shows, believe me. If you reading haven't played yet, gtfo and go play it!
PS. It's great to know someone from my country took part in it, yeah you know ;)
Holyyyy it has arrived! I'm dlding this right now!!
I can already imagine The Jolly Wangcore playing through this lololol
Yesss!! it's about to happen. Such a time to be alive :D
Hi man sorry to bother you, how's development going? I really want to see this mod come to life
Holyyyyy fuuu Looking great! No need to rush just take your time, a project this huge requires attention in every detail. So it'll be done when it's done. :D
You must use the latest Doom 3 version in order for this to run correctly. Latest version is 1.3.1.1304
Honestly I've never encountered such bugs. Good to hear you liked it though :)
OMG OMG OMG OMGGGGG YEEESSSS IT HAPPENED!
Seriously guys I've been waiting for this moment for the last couple months since you've announced it'd be released this year.
And it's finally here and now downloading.
Thank you all for this!!! :D
HYPE HYPE HYPE
I wish you guys the best and hope to be playing this little jewel pretty soon :D
-CED
It's taking time. I work full time which slows things down quite a bit. I'll keep you posted.
More of an action shooter mixing horror elements. There are quite a lot of "creepy moments" as of now.
Hi! I'm guessing you're talking about the assets pack related to this mod. It can be used both ways! I even encourage players to re-play Doom 3 with my assets pack. Hopefully you'll download it and give it a try
Holyyy this looks very pretty!
It's a nice idea for a project and it seems it's taking good shape :)
I know it's early in development, but here are a few things I thought it'd be nice to have checked. The "speed" effect on the screen could turn repetitive or annoying after some time. Maybe have it implemented only if using some sort of "extreme speed" power up? Or someting alike.
You could even add first person animations for climbing or jumping where you could see the player's hand models. Like some sort of parkour system. Seems like the perfect kind of game for a system like that.
Sure, sure, don't go all mad at me since it's still in develepment and I know it, these are just ideas that came to mind at first glance. The project already look awesome. Keep it up. I'll track this
I just casualy found this mod and want to say that the page design REALLY looks amazing. Great job on that one!
ohhh myy!!! I can't believe this is actually happening. This looks so f...... great!! Congratulations from a fellow modder :)
Hey man, just one question. Is this some kind of "aim" stance? Like it looks like you're aiming down the sights. Will you also be able to carry and fire your weapon "from the hip"? Or is this "centered" stance the default sprite?
I really can't believe the amount of detail and work you're putting into this mod. This will totally redefine Doom mods, along with Brutal Doom.
I love what I'm seeing
Oh myyy I can't believe you're back! I really love what I'm seing here, the ideas you have in display are unique and original.
Nice to see an update
Daaaamn those are some badass looking textures. Cool to see there's people still showing love for good ol' Doom. Keep at it
Hey man! It hasn't been released yet. In the meanwhile you can enjoy the assets pack for Doom 3 available for download :)
Edit: Just realized this is fron December, lol, sorry!
Te aseguro que no es precisamente pacifico el entorno de este juego jaja. Vas a tener partes asà y peores. Gracias por los comments!
For non spanish ppl:
I assure this will not be preciselly a peaceful environment. There's gonna be lots of gore and even more gruesome areas ;)
CED2011
Chris S. joined
Mapper, general coder/scripter & artist for the idTech 4 engine. Currently developing a single player campaign which you can watch in the mods section as S.T.A.R.1088...