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3d modeling Animation Texturing

Comment History  (0 - 30 of 31)
Cerebrate
Cerebrate - - 31 comments @ Lift Release V1.0

you need to use your mouse to aim anyway. it'd be really hard to set up using a gamepad and a mouse at the same time.

And you can't use your gamepad to aim:
yaw, pitch, roll, look vertical, look horizontal. gamepads only have 4 axis, not five.

Good karma+1 vote
Cerebrate
Cerebrate - - 31 comments @ Lift News 31 - Lift Released!!!

use chaff (tech item, X key), or the AMS system for the spearhead.

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Cerebrate
Cerebrate - - 31 comments @ Lift News 31 - Lift Released!!!

intel gma hd isn't exactly the most amazing graphics card.

And yeah, some of the maps do have too many particles. Just play on test tunnels or hidden valley more often than pit.

Good karma+1 vote
Cerebrate
Cerebrate - - 31 comments @ Cerebrate

I sur hope you extracted the game, rather than attempt to run it from a zip file.

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Cerebrate
Cerebrate - - 31 comments @ Cerebrate

that's the entire file after running the game?

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Cerebrate
Cerebrate - - 31 comments @ Lift

just click on mah name and post it as a comment.

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Cerebrate
Cerebrate - - 31 comments @ Lift

in the lift_data folder, there's a file named output_log.txt. Copy paste that in to a pm or something to me.

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Cerebrate
Cerebrate - - 31 comments @ Lift News 31 - Lift Released!!!

too many particles! seriously, the Pit map has a bunch of particles, and that seems to kill people's cards sometimes.

My brother actually has the same gpu as I do, and he can't run the game very well on pit. The particles might be processor bound.

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Cerebrate
Cerebrate - - 31 comments @ Lift

Just play on the kute map, and start the coralian onslaught gamemode.

Good karma+2 votes
Cerebrate
Cerebrate - - 31 comments @ Lift

To those wondering why it's not released:

We've submitted the game, along with a news post already. However it appears that moddb probably has no one working on christmas day, so there's no one available to approve said file and news post. Keep occasionally checking back, but don't expect it to drop today.

Good karma+1 vote
Cerebrate
Cerebrate - - 31 comments @ Lift

yes

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Cerebrate
Cerebrate - - 31 comments @ SpearHead w.i.p

If one of you has any clue on how you would make a 'real wave' like effect, please tell me. I haven't a clue on how to make the trapar any better.

Procedural mesh generation is extremely difficult, thusly they are currently planes that are generated where the emission point has been, with an animated texture on them.

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Cerebrate
Cerebrate - - 31 comments @ Lift News - 30

mesh.

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Cerebrate
Cerebrate - - 31 comments @ Lift

you can play the coralian onslaught gamemode on one of the maps, and that's against bots. Other than that, no.

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Cerebrate
Cerebrate - - 31 comments @ Oh how wicked procrastination can be

The cool thing is that plinko didn't show off: it's multiplayer too. Over the internets.

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Cerebrate
Cerebrate - - 31 comments @ Spearhead In Game

it's also the angle too. As you're looking at the bottom of it, pretty much all of it is 'shadowed'

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Cerebrate
Cerebrate - - 31 comments @ Lift

no to pretty much all of those. As we're releasing sometime this coming month, all features are frozen. As you can see you CAN customize weapon loadouts and lfo colors, but not the actual model itself.

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Cerebrate
Cerebrate - - 31 comments @ Finished SpearHead

the lfos' don't really fall off the boards (we've fixed those pesky bugs relating to accidental board detachement so often seen in the anime), so it's not exactly a balance issue. You're probably highly more likely to get hit through the torso than the board anyway by any sort of projectile.

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Cerebrate
Cerebrate - - 31 comments @ Lift News - 30

It's too big? Hmm... it seems fine at any decent sized resolution (1280x1024)+

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Cerebrate
Cerebrate - - 31 comments @ Lift News - 30

yes, it was a bug while we were playtesting. It's to provide juxtaposition to the fact that we're releasing in december (Don't worry, I fixed the bug already).

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Cerebrate
Cerebrate - - 31 comments @ New Eureka Model

Frankly, As the coder, I'm pretty sure eureka is only a placeholder until I get some kind of avatar system in place, rather than everyone running around as eureka.

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Cerebrate
Cerebrate - - 31 comments @ Color slider bars

in all the ugly colors of the rainbow?

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Cerebrate
Cerebrate - - 31 comments @ New style

Outlined diffuse. Pretty simple shader.

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Cerebrate
Cerebrate - - 31 comments @ Color slider bars

oh yeah. unity uses colors where they range from 0 to 1. I could just multiply the value by 255. Thanks for the suggestion.

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Cerebrate
Cerebrate - - 31 comments @ Lift

Yes, we're still here. Sorry if it wasn't made clear we're back on to our old 'update a month' schedule

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Cerebrate
Cerebrate - - 31 comments @ Lift News 19

This will be using the Source 2007 engine version - also known as the orange box engine.

Probably the way to get it with the least amount of game buying is only buying team fortress 2.

If you want hl2, then you'll need up to episode 2.

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Cerebrate
Cerebrate - - 31 comments @ Type R 606

Hahaha. it's not that big. you just can't tell scale from a 2d image. It's only a tiny bit bigger than the monsoono.

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Cerebrate
Cerebrate - - 31 comments @ EXP Con

Doesn't E3 cost a ridiculous amount of money?

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Cerebrate
Cerebrate - - 31 comments @ Type R 606 remade

Smoothing isn't exactly necessary up until we get them in game, truthfully. But yes, we do have smoothing groups eventually done.

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